"KaM Editor" WIP thread
Of course that is it. You can check this simply by opening them in KaM Editor.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Almost finished objects display/placing.
Beta will be available around end of this week I think.
Beta will be available around end of this week I think.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Knight
Posts: 418
Joined: 12 Aug 2006, 22:00
Website: http://olegaasole.wetpaint.com/
Location: Canada, Toronto, Ontario
KaM Editor version 0.1 is ready to download at: link
@Olegasole: It's up to you if you want to cheat in SP game
@Olegasole: It's up to you if you want to cheat in SP game
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
I've skipped Beta stage right to 0.1 version
I didn't decided what to do next or improve. Your ideas ?
I didn't decided what to do next or improve. Your ideas ?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
Allowing one to place tiles one by one is a much needed freature (creating bridges etc.).
Another not so much needed but could be useful would be mass height editing, I mean lowering/rising the height of the map by a specified sum. It could be useful if you want to create a canyon, but realize that the game doesn't allow lower terrain. Editing every piece of terrain by hand would take a lot of time, so this feature could be needed.
Also, what is this "save project" thing?
Another not so much needed but could be useful would be mass height editing, I mean lowering/rising the height of the map by a specified sum. It could be useful if you want to create a canyon, but realize that the game doesn't allow lower terrain. Editing every piece of terrain by hand would take a lot of time, so this feature could be needed.
Also, what is this "save project" thing?
@RealHotdog: That are very usefull options, I'll add them to to-do list and hopefully implement in next version release.
Meanwhile ...
KaM Editor got help file, updated "New map" menu and smoothly moved to version 0.1b 8)
Meanwhile ...
KaM Editor got help file, updated "New map" menu and smoothly moved to version 0.1b 8)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
... and after few more hours there version 0.2 available.
I've added single tile painting mode.
I've added single tile painting mode.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Current status of "todo" list:
{TODO -oKrom : resource brush with fixed supply}
{TODO -ojbsnorro : copy/paste map pieces}
{TODO -ojbsnorro : random tiling}
{TODO -ojbsnorro : terrain which can't coexist next to each other}
{TODO -ojbsnorro : Ctrl+Z}
{TODO -ojbsnorro : descreasing the height brush}
{TODO -oKingHarold : KAM TKE format support}
{DONE -oRealHotdog : single-tile editing}
{TODO -oRealHotdog : Global height editing /extra menu/}
{TODO -oMerchator : Random map making}
As you see there are many features to add 8)
{TODO -oKrom : resource brush with fixed supply}
{TODO -ojbsnorro : copy/paste map pieces}
{TODO -ojbsnorro : random tiling}
{TODO -ojbsnorro : terrain which can't coexist next to each other}
{TODO -ojbsnorro : Ctrl+Z}
{TODO -ojbsnorro : descreasing the height brush}
{TODO -oKingHarold : KAM TKE format support}
{DONE -oRealHotdog : single-tile editing}
{TODO -oRealHotdog : Global height editing /extra menu/}
{TODO -oMerchator : Random map making}
As you see there are many features to add 8)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
Single tile mode is supposed for precise editing, am I right ? I don't think it needs brushes. Though handy copy/paste function may be very good there
I need to fix that bug, thanks for report.
I need to fix that bug, thanks for report.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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