Actually, thinking about it, why do players start with so much food as they do in normal maps? It allows them to rush huge armies without having to worry too much about food.
TS player play on maps where we can focus on pretty much all aspects of economy nearly simultaneously. Personally, I like this since it avoids long stretches of only doing one type of thing. (For example, I'm not a huge fan of maps that forces players to
immediatly build 4 quarries or they will run out of stone. I like the option to go 3 quarries -> woodcutter -> 1 quarry.)
@Ben
What does TS mean?
@Dicsoupcan
The new unlock?
Isn't it an option for developers to make resources start changeable in the game lobby? Like low/high. Low being with about 1/2 of the food resources one starts with now (usually), or with low/high setable by map design.
Right now, 60 PT seems decent to me, but yet suicide rushes are quite viable, maybe it is even a must when on "no tower" maps. Even more viable when markets are enabled (trade all fish for grain for instance, for a Knight rush). I always prefer no PT (no no rush games), but with KAM it seems a necessary evil, yet I do think map design and resources a player start with, should be more competitive:
1. Maps quite open, with too many entrances to block all with towers.
2. Start-resources like food scarce, so a full ignorance of food production, or a full blown Pig farm strat will always need to be supported by Wine, Fish, Bread or a combination.
But these things are not on-topic. Maybe I'll consider a new topic.