KaM Remake -> Multiplayer Demo out!
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Joined: 16 Sep 2007, 22:00
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Website: http://lewin.hodgman.id.au
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Location: Australia
I think TK was referring to the shadows dropped by the buildings themselves. (the "every second pixel is black" thing in the house images) True, that is not a good way to do shadows but it would be hard to fix because they are still being rendered as images, and we don't have the 3D models.
I think they look ok as is.
I think they look ok as is.
Maybe we can blend them in some sort of uniform value. This can be done programaticaly before texture generation, but will use more RAM.
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convert to:
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Thats just an idea..
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convert to:
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Thats just an idea..
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
ehh.. haven't seen such a stupid idea before. :shock:
The game takes place in the Middle Ages! Not 2009!
So no, not a good idea. ( For me ).
MrVV
you could make some sort of thieves, walls, caves, etc.
and i have a game(the setlers heritage of kings+expantion disk)
an thare thay have some sort of snipers..
and cannons..
King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
Thanks Litude
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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