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KaM Remake -> Multiplayer Demo out!

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harold

Knight

Posts: 562

Joined: 19 Nov 2007, 23:00

Post 17 Feb 2009, 17:39

I don't know Krom, it sounds useless to me as well, but I thought that's what The Knight meant
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The Knight

User avatar

Pikeman

Posts: 177

Joined: 28 Jul 2006, 22:00

KaM Skill Level: Average

Post 17 Feb 2009, 19:32

aha...
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 18 Feb 2009, 05:42

I think TK was referring to the shadows dropped by the buildings themselves. (the "every second pixel is black" thing in the house images) True, that is not a good way to do shadows but it would be hard to fix because they are still being rendered as images, and we don't have the 3D models.
I think they look ok as is.
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 18 Feb 2009, 06:46

Maybe we can blend them in some sort of uniform value. This can be done programaticaly before texture generation, but will use more RAM.

XOXOXOXOXOX
OXOXOXOXOXO
XOXOXOXOXOX

convert to:

UUUUUUUUUUUU
UUUUUUUUUUUU
UUUUUUUUUUUU

Thats just an idea..
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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thimo

Serf

Posts: 7

Joined: 16 Feb 2009, 23:00

Location: holland

Post 18 Feb 2009, 09:16

maybe you could make some more buildings into the game..

like a gun maker, a pub, etc.

and new units.. :wink:

sounds like an idea??

greats thimo
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MrVV

Axe Fighter

Posts: 72

Joined: 29 Feb 2008, 23:00

Location: Zealand, Denmark

Post 18 Feb 2009, 17:05

maybe you could make some more buildings into the game..

like a gun maker, a pub, etc.

and new units.. :wink:

sounds like an idea??

greats thimo
ehh.. haven't seen such a stupid idea before. :shock:
The game takes place in the Middle Ages! Not 2009!
So no, not a good idea. ( For me ).

MrVV
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The Knight

User avatar

Pikeman

Posts: 177

Joined: 28 Jul 2006, 22:00

KaM Skill Level: Average

Post 18 Feb 2009, 18:59

hihihi, one 38' Revolver vs. 20 Lance carriers. :lol: :lol:
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thimo

Serf

Posts: 7

Joined: 16 Feb 2009, 23:00

Location: holland

Post 19 Feb 2009, 08:48

ehh.. haven't seen such a stupid idea before. :shock:
The game takes place in the Middle Ages! Not 2009!
So no, not a good idea. ( For me ).

MrVV
the gun maker is just an stupid idea..

you could make some sort of thieves, walls, caves, etc.

and i have a game(the setlers heritage of kings+expantion disk)
an thare thay have some sort of snipers..
and cannons..
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MrVV

Axe Fighter

Posts: 72

Joined: 29 Feb 2008, 23:00

Location: Zealand, Denmark

Post 19 Feb 2009, 09:08

hihihi, one 38' Revolver vs. 20 Lance carriers. :lol: :lol:
Ahh, i think the lance carriers wins! :roll:
you could make some sort of thieves, walls, caves, etc.
Sounds hard... ( And bad )...
MrVV
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thimo

Serf

Posts: 7

Joined: 16 Feb 2009, 23:00

Location: holland

Post 19 Feb 2009, 11:12

Sounds hard... ( And bad )...
MrVV
why bad??
why shouldn't you do it huh??

it would look cool..
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Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 19 Feb 2009, 13:59

Well, let him finish the base game first and then see how modable it will be.
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 19 Feb 2009, 15:53

Thanks Litude :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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thimo

Serf

Posts: 7

Joined: 16 Feb 2009, 23:00

Location: holland

Post 19 Feb 2009, 16:44

Well, let him finish the base game first and then see how modable it will be.
you're right..

but the youtube movie looks cool:D

keep up your good work;)
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MrVV

Axe Fighter

Posts: 72

Joined: 29 Feb 2008, 23:00

Location: Zealand, Denmark

Post 20 Feb 2009, 12:03

Well, let him finish the base game first and then see how modable it will be.
Just my words!
Keep up your good work, Krom! :D

The youtube video looks cool :)
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FallenLeader

Lance Carrier

Posts: 69

Joined: 17 Feb 2009, 23:00

Post 20 Feb 2009, 23:16

as soon as this is released, i will download and hand out, thats ok right? passing it along?

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