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Website: http://lewin.hodgman.id.au
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Location: Australia
ATTENTION MAP AUTHORS: Changes for the upcoming release
This post contains important information to ensure your map works properly in the upcoming release. There have been a number of changes that you need to be aware of, and may require changes to your maps. We have released a nightly build so you can test your map, download it here: (updated 08/06/2014)
https://dl.dropboxusercontent.com/u/930 ... Nightly.7z
We plan to start start beta testing in several weeks (which means sending a release candidate to our large number of beta testers who will thoroughly test it), although this will depend on how long it takes to update all the maps. We would like to have most maps/campaigns updated so our beta testers can test them. There will be more information about which maps will be added/removed in the coming weeks, but if you post your map on the forum it will be looked at and considered.
List of changes you should be aware of:
AI: AI attack changes - Please read this topic if your map uses AI attacks:
viewtopic.php?f=5&t=2228
AI: Auto attack range - We added a feature from the original game: If you stand within 4 tiles of an enemy AI soldier it will attack you (this prevents you from sneaking into the AI's village in the campaigns). In some scripted maps this might cause problems, so you can adjust it in the map editor ("auto attack range" slider on the AI defence tab)
SCRIPTING: There is now a button to hide the scripted overlay, so please remove any code you had to hide it (f.e. by clicking repair in storehouse) because that means the overlay won't be visible for replays/spectators.
CHANGES TO DYNAMIC SCRIPTING COMMANDS: See andreus' post below this one for more information.
MULTIPLAYER BUILDING MAPS: We will be applying AI builder settings to all multiplayer building maps to make the AI competitive. You can do this yourself on the "mission" tab of the map editor under "Apply AI defaults" by clicking "Multiplayer builder". You can try tweaking these settings for your specific map if you like, but the defaults should work fine for most maps. Suggested tweaks:
- Lower (faster) equip rates so the AI will make more weapons producing houses (but test that they don't run out of space and try to build into enemy territory!)
- Change the leather/iron equip rates separately based on the location (once again test that it works well)
- Set the army type to iron only or leather only (usually not necessary, a mixed army seems to work the best)
- Set AI start positions to guide auto attacks (they are targeted at the closest house from start position, the default start position is the storehouse)
- Disable AutoDefence and place defence positions manually (test that they don't build their village past the defence line, and place enough backline defence positions so they will attack)
- If you placed defence positions manually you could also disable "auto attacks" and configure AI attacks manually
- Set the number of workers (labourers) higher or lower
If you tweak the settings for your map please let us know so we don't overwrite them! (we will be applying default settings to all non-tweaked maps)
READMES: You may now include a PDF readme with your multiplayer map (Map Name.pdf). A button will appear in the lobby to open it. Please convert any TXT or HTML readmes to PDFs.
TRANSLATED MAP DESCRIPTIONS: Map descriptions can now be loaded from LIBX files. In the TXT file for the map instead of:
BigDesc
My fun map!
BigDescLIBX
1
Any questions please ask
Reason: Updated info based on new nightly build