Graphics display: some problems with determining the Y coordinate of sprites - they go out of line with the map a bit, terrain shading needs some tweaking in the dark area's
Sound: nothing yet, I don't expect it to be very hard though (XNA has a nice sound API)
Gameplay: pretty much done - by JBSnorro, needs to be integrated though and that's giving some trouble
In-Game AI: done by snorro as part of gameplay
Computer AI: nothing yet, but there are some ideas (and books)
Multi-player: syncing is somewhat done but there is no way to initiate it yet.. could be some trouble there
New features: maps theoretically up to 2147483648 square, but no one's RAM is big enough to fit that, windowed mode, easy screenshots, compact mapformat
planned:
Military waypoints
Evacuate button on buildings
Very few new scripting commands
A lot of new scipting features in the XML mission files - most will be added with single-player though
Single-file missions (basically a map and script zipped together with a .mis extension)
Single-file campaigns, same idea as the single-file mission but with an additional XML file describing the order of the missions and cinimatics and backgrounds etc
Discussable: lockable mission/map/script/campaign formats, reviving the 2-layer format, and custom tile-sets (only for the single-file missions though)
Now working on a complete rewrite that will combine pieces of old code with pieces of snorro's code, a lot of features that are now only "planned" used to be in the old code but have to be rewritten
more details about the single-file missions will be released when it's working
compact mapformat is as follows:
- Code:
unsigned short int: width
unsigned short int: height
for each tile:
byte: terrain type (same value as before)
byte: height
byte: object
struct:
 {
   2bits: rotation
   1bit: walkable
   5bits: reserved (may get meaning, ignored for now)
 }[/quote]
maximum size: 65535 square (you'd need 40GB ram for such a map, so forget it. Your soldiers would die before getting to the other side anyway.)
Some may argue that the compact map format is useless, but it's not. It loads a lot faster than the normal format. It's not meant to spare size on your harddisk, though it also does that as an added bonus.
There used to be an extra format with up to 2 layers, it was never used except in private tests and I hereby declare it obsolete.