Bring the Scout to the Battlefield!
PostPosted: 25 Feb 2014, 19:46
Topic name says it all! Guys, let's combine our heads and see if we can figure out how to bring scouts into the game. Let's try to keep this at least partly a brainstorming thread: even crazy ideas are welcome! Hopefully we can, together, think of some way of making this unit practical 
Scout as is right now:
The scout is nearly useless. He is only seen (and still rarely) when a player's stable has made more horses than his iron can keep up with. Even then, players probably prefer to keep their horses for potential knights.
Why are scouts so unpractical?
The scout is a difficult unit to mass. For example, mass knights (despite being far more powerful) are much easier to acquire. Since the scout requires a player to split his corn production to yet another chain of production, he is compromising food and leather. This economy compromise is not even worth it. Even though scouts have high speed, their armor is so weak and attack so little, that bowmen are not even scared of them: They just turn around and shoot them before they can even get any kills. Flanking doesn't even work.
So what can we do about it?
Some ideas:
1) Increasing scout speed: Many people seem to be against it. Having a unit that is faster than all others seems to be strange as far as most RTS games are concerned.
2) Increasing scout attack to the same as a knight: This would at least enable scouts to better kill routing shooters, especially xbows.
3) Crazy idea: Maybe give the scout an attack bonus against foot-soldiers? This probably wouldn't include lances and pikes, as that would be kinda silly
Still, this might be a neat hard-counter to swords! Still, it makes little sense from a realistic point-of-view: Why would a scout have a bonus against infantry but not a knight?
Please continue with ideas!

Scout as is right now:
The scout is nearly useless. He is only seen (and still rarely) when a player's stable has made more horses than his iron can keep up with. Even then, players probably prefer to keep their horses for potential knights.
Why are scouts so unpractical?
The scout is a difficult unit to mass. For example, mass knights (despite being far more powerful) are much easier to acquire. Since the scout requires a player to split his corn production to yet another chain of production, he is compromising food and leather. This economy compromise is not even worth it. Even though scouts have high speed, their armor is so weak and attack so little, that bowmen are not even scared of them: They just turn around and shoot them before they can even get any kills. Flanking doesn't even work.
So what can we do about it?
Some ideas:
1) Increasing scout speed: Many people seem to be against it. Having a unit that is faster than all others seems to be strange as far as most RTS games are concerned.
2) Increasing scout attack to the same as a knight: This would at least enable scouts to better kill routing shooters, especially xbows.
3) Crazy idea: Maybe give the scout an attack bonus against foot-soldiers? This probably wouldn't include lances and pikes, as that would be kinda silly

Please continue with ideas!
