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Beginer map maker, Coop maps only 3-4 (players)

PostPosted: 19 Jan 2014, 13:39
by debtorr
Hi guys, iam new here playing like a month or so... , and i woulld like to start to make maps, aspecially coop for 3 players. ( because we are 3 friends who likes to play 3player coop, we played 2 maps already and we counldnt fine more so we decided to make some, maybe only for us maybe even for others.. i made some map already for 2 players, trying to script defence possitions and attacks, but i dont know how it works. any ideas ? =) iam using KaM Remake editor, when you set a computer player you can set some defensive posstions meele/ranged/mounted/antihorse. and you can also set Attack. i dont know what should i set there, or how i can script how many of enemy army will attack etc..

i found this on forum: http://code.google.com/p/castlesand/wik ... icTutorial
http://code.google.com/p/castlesand/wik ... ptsDynamic
http://code.google.com/p/castlesand/wik ... ptsLookups

First you need a nice enviroment to edit your scripts. We don't have a fancy IDE (yet), but Notepad++ is a nice text editor with syntax highlighting that I'd highly recommend:
" http://notepad-plus-plus.org/ also downloaded this ..

i never programed anything. but i will start. Can i get some advices? what should i do for a simple attack ? how to set the game for Co-op mode. and do i need to script everything or can i just make a script for enemys attack ?

AI-defence positions can be set in KaMremake editor, also Attacks, but i dont know how to set it to work properly.
I found that Delay ,s for attacks means 10 = 1 sec.
I just want to make some maps like Creations did. Basic defence, basic attacks thats all. differend locations, more maps, strategic attacks, more players etc.

Thank you for any1s responce.

Re: Beginer map maker, Coop maps only 3-4 (players)

PostPosted: 19 Jan 2014, 13:44
by MaxDeus
I found that Delay ,s for attacks means 10 = 1 sec.
In the editor it´s differnet. There the delay is counted in seconds, not in ticks. That means, if you make 10, after 10 seconds the "new" attack will start. (tested it 1 minute ago)
In the script it is 10 ticks= 1 second. (Based on the nightly update 6108).
GR
MaxDeus