Centre of the Universe 8p
PostPosted: 02 Jan 2014, 19:10
Hi Everybody,
I am not the most active forummember, but I try to be active. The last time was when I participated in the tournament.
Today I am here to talk about something else: My (first) new map.
First a little backstory about this map. I played around with this map setup a long time ago, even before KaM Remake, but as a single player map. Lost my file and with that my interest. I started with the same map setup a year ago, but again my computer crashed, which lead to demotivation to start all over again. But in the vacation I worked on the map for the last time. The posting of this map on the forum has therefore multiple reasons. Mainly to get early feedback from you guys. It is my first map and I appreciate feedback. Also as back-up if my computer breaks down again.
Also I hope to use feedback to motivate myself to finish the map even when the part I need to edit is not that much fun.
I will add new versions with change logs which hopefully will improve my change management.
The current version of the map: Centre of the Universe
- 4 Serfs and 4 builders
- 50 Stones
- 50 Wood
- 50 Gold
- 50 Wine
- 35 Bread
- 15 Sausage
- 30 Fish
I wanted to make map, which was different than the current maps. Otherwise it was useless to create another map for KaM remake. The main purpose for the map is for a 2v2v2v2 set up, where every player can attack the other 3 teams, but can be used for a match by 4v4 (1234 vs 5678). Which means North and the Middle versus the East and West.
All the teams have the same amount of entrances (even the middle). The hard part is to balance the map correctly, because of a uneven map. Every space need to have pro's and con's.
Need to improvement:
- Mountains are elevated quickly, need to be perfected,
- Elevation of the map,
- Balancing the places, some have more coal, iron and gold,
- Add forest on some spots + balancing wood,
- Add detail (stones, mushrooms, etc.),
- Determine start resources and builders/serfs,
- Flow of water,
- Remove ugly tiles,
- Create map story,
- Coal terrain,
- Improve boring area's and use critic from forum.
- Add dynamic script for rewarding defeating enemies. (but can be improved)
To complete this map also testing need to be done. There is no match played on this map.
Feedback is really appreciated!
Change log:
Version 0.1: 02-01-2014
- Initial version
Version 0.2: 04-01-2014
- Widing bridges.
- Improvement terrain left bottom.
- Improvement mountains (need to be completed).
- Finished location 4,7,8
- Added small objects on random places, still not complete.
- Determined wares and serfs/builders.
Version 0.3: 04-02-2014
- Added details.
- worked on location 1,2,4 and 5.
- Added small objects on random places, still not complete.
Version 0.4: 15-02-2014
- Rearrange Resources closer to some locations.
- Added detail on some location.
- Tested start message.
- Changed Bridge between 4 and 7.
- Balanced fish
Version 0.5: 23-02-2014
- Mostly worked on the outer ring of the level
- Right-top location has less space thanks to an added lake
- Changed iron bottom left and middle left position
- Elevation all over the map
- Elevation of mountains
- Placement objects
- Improved coal fields
Version 0.6: 25-02-2014
-Finished elevation and object placement;
-Improved bridges;
-Changed location left middle with more space.
- Added detail to the water
Version 0.7: 05-04-2014
-Tree balacing;
-Improved bridges;
-Improved stone mountains
-Balacing of stone and iron
-Small and random improvements
Version 0.8: 20-04-2014
-Give location 3 and 6 more room;
- Relocation bridge between 3 and 1
- Coal improvement
- Working script for the basic needs
- Change Iron loc. 3 and 4
- Minor improvements
Version 0.9: 28-04-2014
-Finished the script
-Translated the messages to Dutch and English
-Updated description of map
(Questions for) Version 1.0: 12-08-2014
-Resources to close?
-Too much space, so not so challenging?
- AI in the middle which will build (what I can plan in the new editor), just a few buildings or nothing
- 8p to 6p, nice or wrong?
-Too choatic for a team set-up?
Greetings,
[DMU] Zaamoot
I am not the most active forummember, but I try to be active. The last time was when I participated in the tournament.
Today I am here to talk about something else: My (first) new map.
First a little backstory about this map. I played around with this map setup a long time ago, even before KaM Remake, but as a single player map. Lost my file and with that my interest. I started with the same map setup a year ago, but again my computer crashed, which lead to demotivation to start all over again. But in the vacation I worked on the map for the last time. The posting of this map on the forum has therefore multiple reasons. Mainly to get early feedback from you guys. It is my first map and I appreciate feedback. Also as back-up if my computer breaks down again.
Also I hope to use feedback to motivate myself to finish the map even when the part I need to edit is not that much fun.
I will add new versions with change logs which hopefully will improve my change management.
The current version of the map: Centre of the Universe
Download:
Starting resources:
- 4 Serfs and 4 builders
- 50 Stones
- 50 Wood
- 50 Gold
- 50 Wine
- 35 Bread
- 15 Sausage
- 30 Fish
I wanted to make map, which was different than the current maps. Otherwise it was useless to create another map for KaM remake. The main purpose for the map is for a 2v2v2v2 set up, where every player can attack the other 3 teams, but can be used for a match by 4v4 (1234 vs 5678). Which means North and the Middle versus the East and West.
All the teams have the same amount of entrances (even the middle). The hard part is to balance the map correctly, because of a uneven map. Every space need to have pro's and con's.
Need to improvement:
- Mountains are elevated quickly, need to be perfected,
- Elevation of the map,
- Balancing the places, some have more coal, iron and gold,
- Add forest on some spots + balancing wood,
- Add detail (stones, mushrooms, etc.),
- Determine start resources and builders/serfs,
- Flow of water,
- Remove ugly tiles,
- Create map story,
- Coal terrain,
- Improve boring area's and use critic from forum.
- Add dynamic script for rewarding defeating enemies. (but can be improved)
To complete this map also testing need to be done. There is no match played on this map.
Feedback is really appreciated!
Change log:
Version 0.1: 02-01-2014
- Initial version
Version 0.2: 04-01-2014
- Widing bridges.
- Improvement terrain left bottom.
- Improvement mountains (need to be completed).
- Finished location 4,7,8
- Added small objects on random places, still not complete.
- Determined wares and serfs/builders.
Version 0.3: 04-02-2014
- Added details.
- worked on location 1,2,4 and 5.
- Added small objects on random places, still not complete.
Version 0.4: 15-02-2014
- Rearrange Resources closer to some locations.
- Added detail on some location.
- Tested start message.
- Changed Bridge between 4 and 7.
- Balanced fish
Version 0.5: 23-02-2014
- Mostly worked on the outer ring of the level
- Right-top location has less space thanks to an added lake
- Changed iron bottom left and middle left position
- Elevation all over the map
- Elevation of mountains
- Placement objects
- Improved coal fields
Version 0.6: 25-02-2014
-Finished elevation and object placement;
-Improved bridges;
-Changed location left middle with more space.
- Added detail to the water
Version 0.7: 05-04-2014
-Tree balacing;
-Improved bridges;
-Improved stone mountains
-Balacing of stone and iron
-Small and random improvements
Version 0.8: 20-04-2014
-Give location 3 and 6 more room;
- Relocation bridge between 3 and 1
- Coal improvement
- Working script for the basic needs
- Change Iron loc. 3 and 4
- Minor improvements
Version 0.9: 28-04-2014
-Finished the script
-Translated the messages to Dutch and English
-Updated description of map
(Questions for) Version 1.0: 12-08-2014
-Resources to close?
-Too much space, so not so challenging?
- AI in the middle which will build (what I can plan in the new editor), just a few buildings or nothing
- 8p to 6p, nice or wrong?
-Too choatic for a team set-up?
Greetings,
[DMU] Zaamoot