Poll about favorite fighting mechanics in RTS games
I'm polling specifically about units bashing each other, without taking troop control into account.
KaM fighting key points:
- hitpoints are invisible to the player
- damage is highly random (Militia has a chance to kill a Knight)
- few hitpoints (units have 1-4 hp)
- health regeneration
- unit stats are ambiguous (UI does not show attack/defense/hp values)
- attack is highly dependent on angle (hits from behind are x4 powerful)
Classic fighting key points:
- hitpoints bars
- variable damage (each hit guarantees to inflict some damage)
- more hitpoints (units have 50-70hp)
- no health regeneration
- unit stats are known
- attacks are mostly uniform (hits from behind are same or a bit more powerful)
Which one do you like better?
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de