Beacons
PostPosted: 08 Dec 2013, 03:11
I played a few games last week and my team was using beacons quite a lot to alert each other of things, usually complimented with something said in chat like "can I take these trees or do you want them?" (with close villages), or "move your army here".
However, I found myself mostly relying on the flashing "!" on the minimap to see where a beacon is, because the flag that appears on the map is not very reliable:
1. It is invisible on unreavealed areas (this is a bug which I've fixed).
2. It goes behind houses, trees, units, etc. meaning often it's hard to find or in the case with houses, completely hidden.
I want to fix this and I have some ideas:
1. Render beacons on top of everything, so they will never be covered by a house, unit, tree, etc. Unfortunately this looks pretty bad when you put a beacon right on a unit's face: (it looks ok on the house IMO)

Still, it's better than not being visible at all when you place it on a house/tree by mistake (or by clicking on the minimap when you aren't very accurate). I guess you can think of the beacon as not being part of the map but being placed on top of whatever you see.
2. Add some kind of glow/highlight/outline to the beacon that goes on top of houses/units/trees. I don't really have an idea of how this could look though, maybe like in other strategy games when your units are behind trees and they get an outline/glow?
Regardless of the two above options, maybe we can make the map beacon flash like the minimap icon so it stands out?
I'd be interested to hear your opinions and ideas.
However, I found myself mostly relying on the flashing "!" on the minimap to see where a beacon is, because the flag that appears on the map is not very reliable:
1. It is invisible on unreavealed areas (this is a bug which I've fixed).
2. It goes behind houses, trees, units, etc. meaning often it's hard to find or in the case with houses, completely hidden.
I want to fix this and I have some ideas:
1. Render beacons on top of everything, so they will never be covered by a house, unit, tree, etc. Unfortunately this looks pretty bad when you put a beacon right on a unit's face: (it looks ok on the house IMO)

Still, it's better than not being visible at all when you place it on a house/tree by mistake (or by clicking on the minimap when you aren't very accurate). I guess you can think of the beacon as not being part of the map but being placed on top of whatever you see.
2. Add some kind of glow/highlight/outline to the beacon that goes on top of houses/units/trees. I don't really have an idea of how this could look though, maybe like in other strategy games when your units are behind trees and they get an outline/glow?
Regardless of the two above options, maybe we can make the map beacon flash like the minimap icon so it stands out?
I'd be interested to hear your opinions and ideas.