Re: Blocking units
- Same way TSK keeps gold/iron mines locked if they can't be used
- and same way Fishers hut is blocked on maps without water
- building menu locked in fighting missions
- wares ratio menu blocked for unreachable wares
It would be good to find the reasoning behind these things, something better than "because KAM had it". Look at it from the other side, imagine KaM had it locked, just like houses: what is the improvement in unlocking things that can't be used? Why was it made for units, but not for houses?
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de