Page 1 of 11

Andreus' Maps

PostPosted: 30 Oct 2013, 12:02
by andreus
Hello everyone, finally I decided to post my maps here :P

Battle maps

Gorges v.2

A new version of old map. I changed armies a bit, now they look like this:
Image

Download: http://speedy.sh/q7bv2/Gorges-v2.rar
New version: http://speedy.sh/8MDeJ/Gorges-v2.rar

Lost Road

A lot of variants of battle - on one map. You can play 1v1, 2v2, 3v3, 1v1 mixed...

Screenshots:
Image
Image

Download: http://speedy.sh/PCVcv/Lost-Road.rar
New version without spectators: http://speedy.sh/MnssA/Lost-Road-Nightly.rar

Snow Cross - Random Edition

An old map uses interesting script your armies are random now! NOTE: Script works in nightly builds

Screenshots:
Game 1:
Image
Game 2:
Image

Download: http://speedy.sh/7eCqt/Snow-Cross-Random-Edition.zip
FULL RANDOM: http://speedy.sh/PqJpv/Snow-Cross-Full- ... dition.rar

Cross - Random Edition

MORE RANDOM! :O
Have fun on Cross - Random Edition (converted with Kirill's permission)!
Image

Download: http://speedy.sh/XdrtT/Cross-Random-Edition.rar

Ambushed - Random Edition

More, more, more random!!! :P

Game 1
Image

Game 2
Image

Download: http://speedy.sh/4Qr8f/Ambushed-Random-Edition.rar


Chess in Hell

A map by andreus and vovets.
See topic viewtopic.php?f=5&t=1739
Image
Download: http://speedy.sh/S7b6g/Chess-in-Hell.rar

Gunplay

A battle map by andreus and vovets. You have only ranged units and one warrior ;p

Image
Download: http://speedy.sh/awShG/Gunplay.rar

Hassle in the Zoo

Battle map by andreus and vovets again :D
Image
Download: http://speedy.sh/YWR7b/Hassle-in-the-zoo-2.rar

Rocky Mountains

Battle map by andreus, vovets and Andrey988.
Image
Download: http://speedy.sh/ChGfj/Rocky-Mountains.rar

Wild Land

Deep forests, abandoned roads, small armies :P

Screenshots:
Image
Image

Download: http://speedy.sh/EvZQ9/Wild-Land.rar
New version: http://speedy.sh/V3nzw/Wild-Land2.rar

Last Fight for Oasis

Universal battle map which can be played 1v1, 2v2, 3v3, iron vs leather etc.

Screenshot:
Image

Download:
kamrepos/map.php?id=136

Icewind Valley 4p and 6p

A winter fighting map.

Screenshots:
6P:
Image
4P:
Image

Download:
kamrepos/map.php?id=155

Clarity Falls Escape

8P fighting map which can be played as special (prisoners' escape mode) - 1238 vs 4567 - and as normal fighting map - 1234 vs 5678

Screenshot:
Image

Download:
kamrepos/map.php?id=158


Building Maps

Battle for Coal 8P

8P version of original map. We have 8P version of Border Rivers so why not add this one? :P
Image
Download: http://speedy.sh/QZDyp/Battle-for-Coal-8P.zip


Scripted Maps

The Last Hope

This is a quest in which you should help the allied village in the battle against a Tyrant.

Screenshots:
Image
Image

Download: kamrepos/map.php?id=135

The Maze

Description is really big, so I created a new topic: viewtopic.php?f=5&t=2035

Sea Siege - Defense

Scripted version of woloszek's map.
This map shows the great sea siege. Players 1 and 2 should defend the fortress, player 3 should help the allied village. You must defeat 25 enemy waves. The map uses interesting dynamic script with bonus system. For more information see Readme.htm in mission folder. Made by: Map: woloszek; Script Luki, andreus; Dynamic script andreus; Ideas: woloszek, Luki, Kamykos, andreus.

Screenshots:
Image

Download: http://speedy.sh/KqjUW/Sea-Siege-Defense-2.9.rar
New version: http://speedy.sh/Cn34j/Sea-Siege-Defense-3.0.rar
Fix: http://speedy.sh/s9zjS/Sea-Siege-Defense-3.0.rar
Fix2: http://speedy.sh/bhmrM/Sea-Siege-Defense.rar

+ Rebalanced waves: first waves are full leather, every next wave is stronger than previous
+ Statistic shows your real and possible score, e.g. 200/350 (remember that lost units give you -2x points that you can get for killed unit)

TOP 10 Individual Scores

1. Kamykos 11375
2. Andreus 10076
3. Woloszek 8791
4. Luki 6768
5.
6.
7.
8.
9.
10.

TOP 10 Team Scores

1. Kamykos, Woloszek, Andreus 28622
2. Kamykos, Luki, Andreus 27191
3.
4.
5.
6.
7.
8.
9.
10.


Castle Defenders

In this mission you should defeat 30 attacks. Enemy armies will grow with every next wave. You have a lot of weapons but at start you can equip only militias. Stronger troop can be unlocked by killing enemy soldiers (for example Knight costs 1250 kills, pikeman 400, axe fighter 100 kills). Gold is limited, you get 15-20 chests for every wave. There's a chance to get townhall units (rogues, vagabonds, rebels) when you equip militia or train recruits. Ranged units count is also limited: every player can equip only 40 ranged units.

Screenshots:
Image
Download: http://speedy.sh/B29px/Castle-Defenders.zip
Update: http://speedy.sh/TVUPR/Castle-Defenders-1.2.rar
Fix: http://speedy.sh/XbnWT/Castle-Defenders-fix.zip

Coop Maps

TSK 09

Screenshots:
Image
Image
Image

Download: http://speedy.sh/TPkZR/TSK-09.zip
Update: http://speedy.sh/mD7uN/TSK-09.zip

Image


Northern Islands I - Rebalanced

Screenshots:
Image

Fixed some issues: rebalanced attacks, added extra food etc.
Download: http://speedy.sh/yJaM5/Northern-Islands-I.rar

KaM Cover Battle

A battle mission from KaM Demo (training fighting map).
Image
Download: http://speedy.sh/ABjjh/KaM-Cover-Battle.rar
New version: http://speedy.sh/gtecd/KaM-Cover-Battle.rar
Image

Lakeland

A coop mission by andreus and Andrey988.
AI on this map is strong, there are 3 defenders and 4 attackers. Attacks start after one hour of the game. First attack is full leather, next are stronger.

Screenshots:

Overview:
Image
Image

AI city:
Image

Locs:
Image
Image
Image

Statistic screenshot from old version (now mission is a bit easier ;) )
Image

Download: http://speedy.sh/sdAvS/Lakeland-v1.1.zip
Fix: http://speedy.sh/ejvha/Lakeland-fix.zip

No Escape

You should defeat all enemies before they attack your ally.

Screenshot:
Image

Download: kamrepos/map.php?id=133


A Way East

4P coop map by me.

Screenshot:
Image

Download:
kamrepos/map.php?id=132


Waiting for your opinions ;)

Re: Andreus' Maps

PostPosted: 30 Oct 2013, 12:40
by pawel95
Nice maps. You have already a nice coop map, but I guess that you don't want to post it here because that map is still in the competition, where no result is showed yet, right?

Re: Andreus' Maps

PostPosted: 30 Oct 2013, 12:45
by andreus
Yes, I meant this.
Coming soon... :P
I don't know exactly... is The Maze coop or scripted or coop-scripted map? :D

And there are some new coop TSK and TPR maps and fixes, I'll post them later.

Re: Andreus' Maps

PostPosted: 30 Oct 2013, 12:57
by woloszek
I can see new map? 100 in 1, nice, nice. :wink:

Re: Andreus' Maps

PostPosted: 30 Oct 2013, 13:01
by andreus
Thanks ;)

100 in 1... Map needs new name anyway :D

Re: Andreus' Maps

PostPosted: 30 Oct 2013, 13:10
by Kamykos
You make too much maps... It makes me feel like I'm lazy :/. Specially when your maps are well made '-.-
Good job anyway :D

Re: Andreus' Maps

PostPosted: 30 Oct 2013, 13:18
by andreus
Too much maps? :O

Re: Andreus' Maps

PostPosted: 30 Oct 2013, 13:25
by Kamykos
This is only small percentage of your maps in Remake :P

Re: Andreus' Maps

PostPosted: 30 Oct 2013, 13:25
by pawel95
Oh I'm looking forward for new coop maps :-)

Re: Andreus' Maps

PostPosted: 30 Oct 2013, 23:29
by Tiank
Gorges seems to be more balanced now.

100 in 1 is great! Simple, nice looking and balanced (played 1v1 a few times, different locs). Had fun!

But it really needs a new name. Maybe Lost Road?

Re: Andreus' Maps

PostPosted: 31 Oct 2013, 08:08
by andreus
Lost Road, nice name. Let it be ;)

Re: Andreus' Maps

PostPosted: 06 Nov 2013, 12:33
by andreus
Some screenshots from yesterday test game on Sea Siege Def:

Once our ally got this nice melee mix:
Image
Militia and barb wanted! :P

Next time AI made ranged mix:
Image
Rogues + bows + xbows, nice combination :D

Our final scores:
Image
Kamyk's 11375 points... 1st place in TOP-10 scores :D

Re: Andreus' Maps

PostPosted: 06 Nov 2013, 13:45
by woloszek
that was really nice game :), and yes mixed combination of AI's army is cool. :P

Re: Andreus' Maps

PostPosted: 18 Nov 2013, 19:19
by andreus
Updated Sea Siege - Defense, download link: http://speedy.sh/Cn34j/Sea-Siege-Defense-3.0.rar ;)

+ Rebalanced waves: first waves are full leather, every next wave is stronger than previous
+ Statistic shows your real and possible score, e.g. 200/350 (remember that lost units give you -2x points that you can get for killed unit so lost knight = -14 points :P)

Re: Andreus' Maps

PostPosted: 26 Nov 2013, 07:03
by andreus
Updated Gorges v.2

Teams should fight in the middle: the script will feed warriors (+10 ticks every second). Otherwise soldiers get -10 ticks of hunger level per second :P So cheaters which fight on the bridges will lose anyway :D

Link: http://speedy.sh/Bgwjx/Gorges-v2.zip