Page 1 of 2

Preventing opponent from building in your town

PostPosted: 20 Oct 2013, 22:51
by The_King
Hello

I played 2 games today both of which were ruined because one of the opponents decided to send laborers right from the start and build iron mine foundations at the iron mountains in my area. This way I cannot build iron mines there because there is just that foundation thing already built there. [See image below]

This is a form of extreme trolling which really ruins the game.. I don't know what sort of people do this kind of crap.. what is in their head...

But anyway, can a way be implemented to prevent this? E.g. making it possible for my laborers to build in that place even if enemy has made iron mine.. like my laborers will just destroy that and make it. Or all teams start with 1 unit of militia which can be used to destroy such stuff even during Peacetime but he cannot attack units. These are just ideas that are coming to my mind, I'm sure there can be better ways as well :)

Image

Re: Preventing opponent from building in your town

PostPosted: 20 Oct 2013, 23:13
by Styds
I think They Should Make A Area Where Laborers Shouldnt build

Re: Preventing opponent from building in your town

PostPosted: 23 Oct 2013, 08:43
by Esthlos
What about making planned enemy buildings and roads (and dug grain fields...*) buildable upon?
Let's say the enemy planned iron mines and even dug their foundations at your location, like what happened in the game you told about.
Then, you can just plan and build your own buildings on top of them. The one that begins to be built first (resources are being brought or laborers started to work), which should be yours simply due to the fact you're closer, automatically cancels the enemy one.

If instead the enemy gets to actually finish building those mines in your base, he either is losing a lot of time and resources or has been so much faster than you that, in my opinion, he deserves to be able to deny you the iron.


*Maybe it could be made it so that a laborer that is digging the foundations for a building has to spend some extra time in order to "restore" the tile with an already dug grain field?

Re: Preventing opponent from building in your town

PostPosted: 23 Oct 2013, 11:43
by [HOJ] simke
The thing is spamming laborers after 2 schools and going for enemy base with bloody diging corn fields , if u have 50 gold at start then u have 50 laborera u need 5-10 min to come in every place u want on the map... It's just ruining the game , you are dead , but the opponent can't play game any more .... Do you think i will be satisfied with an option that my opponent is destroying himself because of his own way of trolling? LOL, i can just quit then... because i can't do shit after he built graveyard in my base... Disabling building laborers outside the farm radius is i think the best option so far,,, unless territory is included in some sort of planing on maps....

Re: Preventing opponent from building in your town

PostPosted: 23 Oct 2013, 11:51
by [HoJ]Styds
What about if enemy build a iron mine we could just build road to it and out ppl will build it, or fields putting buildings on them will work?

Re: Preventing opponent from building in your town

PostPosted: 23 Oct 2013, 15:36
by Ben
Do you think i will be satisfied with an option that my opponent is destroying himself because of his own way of trolling? LOL, i can just quit then... because i can't do shit after he built graveyard in my base... .
Well said, Simke.

So far, I like Esthlos's idea the most, but not for fields. Restoring fields to regular ground is very bad imo. Maybe you can just build over enemy fields? Seems pretty inconsistent with the current game logic though...

Re: Preventing opponent from building in your town

PostPosted: 23 Oct 2013, 16:04
by Esthlos
Do you think i will be satisfied with an option that my opponent is destroying himself because of his own way of trolling? LOL, i can just quit then... because i can't do shit after he built graveyard in my base... .
Well said, Simke.

So far, I like Esthlos's idea the most, but not for fields. Restoring fields to regular ground is very bad imo. Maybe you can just build over enemy fields? Seems pretty inconsistent with the current game logic though...
Maybe I didn't write it too well, but it was enemy fields I was referring to: the enemy digs a few fields in your town, then you just plan your own building on top of those tiles and your laborers build it as if there weren't enemy fields, maybe just spending a little extra time "re-digging" the tiles containing the enemy field.

Re: Preventing opponent from building in your town

PostPosted: 23 Oct 2013, 16:51
by Ben
No, you were fine explaining :)

It's just that your idea would be inconsistent with the game logic: Why would you be able to build on top of fields dug by the enemy and not your own?

Re: Preventing opponent from building in your town

PostPosted: 23 Oct 2013, 23:16
by Esthlos
Why would you be able to build on top of fields dug by the enemy and not your own?
For the same reason you can use your enemies' roads as if they were yours but not their grain fields, I guess :P (H) :mrgreen:

Re: Preventing opponent from building in your town

PostPosted: 24 Oct 2013, 19:35
by The_King
Why would you be able to build on top of fields dug by the enemy and not your own?
For the same reason you can use your enemies' roads as if they were yours but not their grain fields, I guess :P (H) :mrgreen:
LOL .. Esthlos you made my day :DDDDD .. gg ! But yes I agree with Ben that building on top of fields doesn't make sense in the KAM game logic. However, to be able to remove it somehow should be an option and lets think about it (other than building road on it).

Re: Preventing opponent from building in your town

PostPosted: 24 Oct 2013, 20:34
by pawel95

Image


*Offtopic: There is someone using the patent reserved © Pawel95-LightGreen ℗ Color without my permission :P So its not me

Re: Preventing opponent from building in your town

PostPosted: 25 Oct 2013, 04:50
by Ben
Why would you be able to build on top of fields dug by the enemy and not your own?
For the same reason you can use your enemies' roads as if they were yours but not their grain fields, I guess :P (H) :mrgreen:
Nice try, but you are wrong: You are able to use their grain fields.

Re: Preventing opponent from building in your town

PostPosted: 25 Oct 2013, 08:03
by Esthlos
Why would you be able to build on top of fields dug by the enemy and not your own?
For the same reason you can use your enemies' roads as if they were yours but not their grain fields, I guess :P (H) :mrgreen:
Nice try, but you are wrong: You are able to use their grain fields.
Whaaaaaaaaaaaaaaaaaaat? :O
Last time I tried I couldn't! :@
Trying with a test map...

Anyway, the emoticons were there because I wasn't actually making a serious point... I too do think you made a good point in saying that grain fields shouldn't be treated differently depending on the "owner", and wanted to point out that as far as I knew they are (were?) already treated differently.

Re: Preventing opponent from building in your town

PostPosted: 25 Oct 2013, 08:11
by Esthlos
Trying with a test map...
It works. It seems I've been replanting grain fields for no reason. :'( :$

Re: Preventing opponent from building in your town

PostPosted: 25 Oct 2013, 08:26
by dicsoupcan
hehehe now you learned something new! hurray! :mrgreen: