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Savegame AI Location

PostPosted: 03 Oct 2013, 14:03
by D3VILSBALLZ
Hi Everyone,
Got this problem for a few days now...
me and a friend recently created our own multiplayer map (With AI and new Defence scripts)
Multiplayer game is going great...but when the server went down and we tried to restart a savegame we couldn't select the AI location.... So all the multiplayer savegames are now actualy useless...
Is this a bug, or is there a certain option in map creation I've missed.

Thanks,

Re: Savegame AI Location

PostPosted: 03 Oct 2013, 15:12
by Krom
Please send us the savegame to contact@kamremake.com along with description! :)

Re: Savegame AI Location

PostPosted: 03 Oct 2013, 20:10
by Krom
There is indeed a flaw in locations setup of savegames. However I loaded your savegame in multiplayer and despite AI location not being shown, the AI was in the game and kept on developing itself nicely :)

So ignore the missing AI in lobby menu and just select your and your friends locations and start to play. AI should be working.

Re: Savegame AI Location

PostPosted: 04 Oct 2013, 03:08
by Lewin
Actually this isn't a bug, AIs do not need to be selected in multiplayer saves, they are included automatically. We should probably change it so that the AIs are listed in the lobby, it's a bit confusing at the moment.

Note that it is not possible to remove a player from a saved game (due to dependencies between units/houses/etc within the game), so therefore allowing players to select saved AIs in the lobby wouldn't actually have any effect since we have no way to remove them (so they must be selected by default).

Re: Savegame AI Location

PostPosted: 04 Oct 2013, 07:32
by Krom
That is why I called it a flaw, it indeed lacks some UI representation, which can be considered an UI bug of sorts :)