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How do you call starting location in 1 word?

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Krom

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Post 25 Sep 2013, 12:17

How do you call starting location in 1 word?

Till now we have called the starting locations on KaM maps - "Players". But now, when we think about adding spectators we need to clearly distinguish players and locations they play/spectate. Question is - how to call "Starting Location" in one word? A word that implies existence of town and/or army.
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Bence791

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Post 25 Sep 2013, 12:18

Re: How do you call starting location in 1 word?

Kingdom? It sounds "weird" tho, I know :P
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T*AnTi-V!RuZz

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Post 25 Sep 2013, 12:26

Re: How do you call starting location in 1 word?

SPAWN.
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Krom

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Post 25 Sep 2013, 12:28

Re: How do you call starting location in 1 word?

Starloc, Nation, Tribe, Gang, Authority, Force ...

For now my favs are Starloc and Force.
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Ben

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Post 25 Sep 2013, 18:42

Re: How do you call starting location in 1 word?

I like SPAWN, too. Maybe Origin?
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Krom

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Post 25 Sep 2013, 19:09

Re: How do you call starting location in 1 word?

Single "spawn" sounds okay, but when referring to several "spawns" .... I don't know, it sounds weird ... Matt controls spawns 1 and 2 in a game ... And especially from code perspective: gSpawns.FlagColor := $808080; Maybe it's okay

Thanks for ideas guys! Keep em coming :)
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Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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dicsoupcan

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Post 25 Sep 2013, 22:14

Re: How do you call starting location in 1 word?

aaaaw spawn has been taken already :( ok then what about camp to keep it more medievallike themed? i mean the storehosue might aswell have bene a camp you expand into a city.
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Krom

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Post 26 Sep 2013, 06:12

Re: How do you call starting location in 1 word?

I was thinking about card games, there players cards are called "Hands". Maybe we can use some nouns that imply it being a players tool? Hand, Hammer.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Tiank

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Post 26 Sep 2013, 07:16

Re: How do you call starting location in 1 word?

Force is nice. Camp sounds okay as well. Maybe settlement?
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Krom

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Post 26 Sep 2013, 07:22

Re: How do you call starting location in 1 word?

Settlement does not fit because there are also pure fighting missions where there is no any settlements. Same with camp, it implies there's a camping place, where in fact we want to refer to players assets all the way.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

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Post 26 Sep 2013, 10:57

Re: How do you call starting location in 1 word?

After discussion with Lewin we agreed on "Hands". This term has a good background from card games, easy to spell, short to write, fits best :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pawel95

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Post 26 Sep 2013, 15:50

Re: How do you call starting location in 1 word?

Force would be okish, tribe for example is for me sth like "barbarians/normal people" so that doesn´t make sense in kam for me. Spawn hears also okish for me, but what does that "hands" mean? Hands from the humans body? :p
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dicsoupcan

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Post 26 Sep 2013, 15:55

Re: How do you call starting location in 1 word?

i thought of nation but i assume i am too late already :P
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Ben

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Post 26 Sep 2013, 16:57

Re: How do you call starting location in 1 word?

Force would be okish, tribe for example is for me sth like "barbarians/normal people" so that doesn´t make sense in kam for me. Spawn hears also okish for me, but what does that "hands" mean? Hands from the humans body? :p
As Krom already said, a "Hand" refers to what cards a player possesses.
I used to spam this forum so much...
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Nissarin

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Post 26 Sep 2013, 20:05

Re: How do you call starting location in 1 word?

What about 'faction' ? It has a nice ring to it, 'hand' sounds little weird to me.

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