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Devblog: LIBX file changes

PostPosted: 25 Sep 2013, 07:44
by Krom
There are some changes in libx and mission texts that mapmakers may want to take advantage of in next version. Full article can be found here: http://www.kamremake.com/devblog/expand ... libraries/

On that note, I recall there was a research about opponent names in TSK/TPR campaigns. Now these names can be used in game, it would be great if someone did appended them to mission files :)

Re: Devblog: LIBX file changes

PostPosted: 26 Sep 2013, 18:30
by dicsoupcan
Is it possible for us to already experiment with them? It would really be lovely to support campaign stories.

Re: Devblog: LIBX file changes

PostPosted: 26 Sep 2013, 19:06
by Krom
It is not possible without us releasing a beta version, and we can't release a closed-public beta yet, since the project is undergoing a lot of changes and is highly unstable.

However, alike other projects, we might look into making a so-called nightly-builds, which are severely limited and come without any guarantees and can be used only on your own risk.

Re: Devblog: LIBX file changes

PostPosted: 26 Sep 2013, 19:09
by dicsoupcan
Well i will wait for the beta then :D

Re: Devblog: LIBX file changes

PostPosted: 26 Sep 2013, 19:27
by Krom
No promises, it all depends on how much spare time we have.

Re: Devblog: LIBX file changes

PostPosted: 26 Sep 2013, 19:31
by dicsoupcan
offcrouse i will keep that in mind,i am not trying to pressure you into doing stuff or speed stuff up.