Map Database  •  FAQ  •  RSS  •  Login

MegaMap Project 2

<<

Kamykos

User avatar

Pikeman

Posts: 159

Joined: 19 Dec 2011, 16:19

Post 26 Sep 2013, 16:49

Re: MegaMap Project 2

Hey, I made my part :)
MegaMap 2nd-2.rar
You do not have the required permissions to view the files attached to this post.
<<

Killer!!

Sword Fighter

Posts: 263

Joined: 01 Sep 2013, 10:51

KaM Skill Level: Skilled

Location: On my chair

Post 26 Sep 2013, 17:18

Re: MegaMap Project 2

hello i see i am no signed in :D but idk on which Area i have to work on, so can you say me which area i have to do?
ps: i can't download rar files so if enyone (like Ben maybe) can set it into a zip file i can download it
(Ben because i know his map are into a zip file)
Do you want to play with/against me? Just write me a PM :D
<<

Kamykos

User avatar

Pikeman

Posts: 159

Joined: 19 Dec 2011, 16:19

Post 26 Sep 2013, 17:20

Re: MegaMap Project 2

for Killer.zip
Here it is. But why can't you just download Winrar? :P
You do not have the required permissions to view the files attached to this post.
<<

Killer!!

Sword Fighter

Posts: 263

Joined: 01 Sep 2013, 10:51

KaM Skill Level: Skilled

Location: On my chair

Post 26 Sep 2013, 17:31

Re: MegaMap Project 2

thanks but which area do i have to make?
Do you want to play with/against me? Just write me a PM :D
<<

kocsis1david

Crossbowman

Posts: 204

Joined: 12 Mar 2011, 23:00

KaM Skill Level: Skilled

Location: Hungary

Post 26 Sep 2013, 18:12

Re: MegaMap Project 2

I would also like to take part. I choose E if it's okey.
<<

woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 26 Sep 2013, 19:14

Re: MegaMap Project 2

Thanks sir Kamykos for this part :P. Not bad I think, hehe. :D
Good luck Thunder!! :wink:
<<

thunder

User avatar

Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 26 Sep 2013, 21:52

Re: MegaMap Project 2

Hey!

I hope to i didnt think too much on it. I haven't seen yet who will edit the next part, but i wish the best for them;)

I see i will play this map in coat, with minimum 1 litre hot tea;)
Have fun guys!
:)

Thanks Wolo!

t
You do not have the required permissions to view the files attached to this post.
<<

Kamykos

User avatar

Pikeman

Posts: 159

Joined: 19 Dec 2011, 16:19

Post 26 Sep 2013, 22:19

Re: MegaMap Project 2

Hey!
I see i will play this map in coat, with minimum 1 litre hot tea;)
I think vodka is better to keep you warm :D.
<<

woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 26 Sep 2013, 22:21

Re: MegaMap Project 2

Hey!
I see i will play this map in coat, with minimum 1 litre hot tea;)
I think vodka is better to keep you warm :D.
haha i also think that :mrgreen:
Cool job!! Thanks for it.
Good luck Menszu! :wink:
Keep up good work!
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 26 Sep 2013, 22:53

Re: MegaMap Project 2

Can you add me to the list also? :D Would be nice.
<<

Menszu

User avatar

Vagabond

Posts: 94

Joined: 05 Jan 2013, 09:45

KaM Skill Level: Fair

Location: Warsaw

Post 27 Sep 2013, 18:31

Re: MegaMap Project 2

We have to keep this speed ; D
Here's my part, hope you like it, it's a bit gloomy, shame KaM don't have some kind of hanged man, graves, etc. but I tried to improvise.
I must admit to little interventions into thunders area, only little, and 2 tiles deep, to make parts better coresponding to each other, hope thunder himself like it. (for example connecting his gold with mine.

Edit: Woloszek told me fish need some space, else they will not apear in-game. I slightly modified ice near the waterfall. Sorry, I wasn't aware of it.
You do not have the required permissions to view the files attached to this post.
Last edited by Menszu on 27 Sep 2013, 19:18, edited 1 time in total.
Puny lords starving your subjects, such weakness, shame on you...
<<

woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 27 Sep 2013, 18:42

Re: MegaMap Project 2

Nice part :), but your neighbor must add more coal than 1000, because in total must be 2000. :wink:
Who next? Oh Dicso, good luck then :wink:
<<

Menszu

User avatar

Vagabond

Posts: 94

Joined: 05 Jan 2013, 09:45

KaM Skill Level: Fair

Location: Warsaw

Post 27 Sep 2013, 18:53

Re: MegaMap Project 2

Jeah, I left two open coalfields xD So I hope E, and 16 to expand the area, there is so little space :D
Puny lords starving your subjects, such weakness, shame on you...
<<

dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 27 Sep 2013, 18:53

Re: MegaMap Project 2

hehehe what shall i make? i am the center of the map after all (6)
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
<<

woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 27 Sep 2013, 19:36

Re: MegaMap Project 2

I did a test and I saw that the fish havent disappeared, so it's OK now. One suggestion - for the locations of A-H, I ask leave enough space for fields and trees (use appropriate tiles). Thanks :wink:

Return to “Map Design”

Who is online

Users browsing this forum: No registered users and 11 guests