
Multiplayer Strategies
Re: Multiplayer Strategies

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Multiplayer Strategies
We just had someone ask if there are more strategies than swordsmen + bowmen + a few knights

Sorry, but at the moment, that's the only good unit combination. You could try playing on special maps or playing leather-only locations. That'll change things. Keep in mind that you can always change the way you acquire your swordsmen and bowmen. Maybe you can come up with a new market strategy for us?

Re: Multiplayer Strategies
@Ben: Are there leather only locs on the maps available in the current release?


Re: Multiplayer Strategies
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: Multiplayer Strategies
Paradise Island has 1 leather loc and 1 militia only loc per team.

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Multiplayer Strategies
Sword Fighter
Posts: 263
Joined: 01 Sep 2013, 10:51
KaM Skill Level: Skilled
Location: On my chair
Re: Multiplayer Strategies
Re: Multiplayer Strategies

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Multiplayer Strategies

Re: Multiplayer Strategies
Maybe for lower-level play, Islar, but your conclusions are a tad off for games such as those on TeamSpeak

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Multiplayer Strategies
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Re: Multiplayer Strategies
It's kind of a joke, Pawel. There are locations that are so small, it's hard to fit enough farms and woodcutters for a leather location. Therefore, sado often refers to them as leather locations.



And back to the topicstarter: I agree that KaM is sometimes boring, also for me because you do everytime the same thing(without mentioning the different city-builds). On the forum you can find some discussions about rebalancing xbows-bowmen. So it would be awesome when the game would be that perfectly balanced that a guy who makes axemen+xbows and a guy who makes swords+bowmen on the same level, will have the same chances. However it´s in nearly NO Strategy game like that, what is actualy sad. However you can hope that sth will be rebalanced and there are also some "mp mutators" in the ideas section. So the host will be MAYBE able to set: "Iron only" or sth like that, so you will get much more types of playing, instead of making swordmen and bowmen only and send them into hell after pt....
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