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Town builder

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merchant_992

Pikeman

Posts: 162

Joined: 11 Nov 2006, 23:00

Location: Rinsumageest, Nederland

Post 03 Dec 2007, 17:18

Town builder

On the Dutch forum is a new town builder in production. You should have a look at it. There is now a version available, you should first read the help file of it.
Edit: Sorry forgot
http://www.kam.vanmeijeren.nl/forum/viewtopic.php?t=714
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 03 Dec 2007, 18:11

You should put the download-link here!
I've tested it or TRIED it, but the map is always to small/to big.
I hope Thunderwolf could include map-loading, because taking a screenshot and resizing is very difficult. Anyway, if I got enough time, i'll try out it a little bit more :wink:

?: Just found out what I have to do :D Great! Just takes lot of time making a screenshot and resize it and and and.... :D
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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

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Website: http://lewin.hodgman.id.au

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Location: Australia

Post 04 Dec 2007, 01:12

Good!

This is quite useful! :D Does he say what programing language he is using?
Litude: you should put this in the tools section.
If you use it to make the village then paste the code into my editor you can make missions quite well! :) My GUI is still quite a long way away.
The way I have programed my GUI at the moment I can make it save the map to a bitmap easily. Merchant_992, could you ask him if he would like me the make a tool to do this, it would not take me long. This means you would not have to take a screenshot of the map editor, which is difficult. I could make it so you run "MapToBitmap.exe <MapFile> <OutputBitmap> <SizeOfTilesInPixels>", and he could make his program use this. It might also be useful for other people trying to make editors.
Other problems with it:
- It only works on small maps. ie. You can't place a building at 100 143
- The menu is hard to use. I think it should be a main menu or buttons or something, pressing F8 to save etc. is difficult.
- Removing buildings doesn't work very well
- It can't read data from a mission file and display the village.
Not that I am complaining, :wink: I know how difficalt it is to make a complicated program.
Lewin.
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Litude

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King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 04 Dec 2007, 16:12

Haven't tried it yet but I gotta say I just SOO hate installers :D Sounds quite bad that you can't use it to create towns for big maps, but I guess it's an early preview version :D
The tool can now be found from the downloads section. It has not yet been added to the tools section as I have plans to do some changes to that section.
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merchant_992

Pikeman

Posts: 162

Joined: 11 Nov 2006, 23:00

Location: Rinsumageest, Nederland

Post 04 Dec 2007, 17:29

Ill ask him. And he never said which language he uses, but i think he uses the program gamemaker.
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H.A.H.

Post 07 Dec 2007, 15:24

He would like such a program, because the screenshots doesn't work very well.

Version 0.8 is almost finished now. A temporarily v0.8 is available now.
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merchant_992

Pikeman

Posts: 162

Joined: 11 Nov 2006, 23:00

Location: Rinsumageest, Nederland

Post 07 Dec 2007, 15:24

Sorry, forgot to log in, but it was me.
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 07 Dec 2007, 16:53

What are the changes in V 0.8?
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merchant_992

Pikeman

Posts: 162

Joined: 11 Nov 2006, 23:00

Location: Rinsumageest, Nederland

Post 07 Dec 2007, 17:09

There is no changelog given yet. I only know that there is a scriptpacker now. Don't know yet exactly what it does.
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Lewin

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KaM Remake Developer

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Location: Australia

Post 09 Dec 2007, 05:06

Map2Bitmap finnished!

Ok, I have made Map2Bitmap.
You can get it for 16X16 tiles here: (this is what thunderwolf uses)
http://lewin.namsys.com.au/kam/downloads/map2bitmap-0.6-16.zip Edit: Updated to 0.6
Or 40X40 tiles here: (for other people making editors)
http://lewin.namsys.com.au/kam/downloads/map2bitmap-0.6-40.zipEdit: Updated to 0.6
Read the readme for how to use it.
If you would like another tile size please tell me.
Hope this helps!
Lewin.
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Thunderwolf

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Crossbowman

Posts: 233

Joined: 22 Jan 2008, 23:00

Website: http://thunderwolf.freehost10.com/KaMMissionBuilder/index.php

Location: Netherlands

Post 11 Jan 2008, 13:34

oh, there 's a topic about my editor :D

just wanted to tell you : version 0.9c is out now. it includes a new version of scriptpacker (whhich is used to take out the duplicate lines of code) and mapfiler, which is generally a gui-type program which executes map2bitmap to make using it easier...

0.8 included the scriptpacker v1 and improved coding a bit.
0.9c scriptpacker v2, mapfiler and creating groups.(units)

oops can't post link as guest, check the later posts of the dutch forum (topic stadbouwer) voor de link.
~old sig
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"
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Thunderwolf

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Crossbowman

Posts: 233

Joined: 22 Jan 2008, 23:00

Website: http://thunderwolf.freehost10.com/KaMMissionBuilder/index.php

Location: Netherlands

Post 23 Jan 2008, 12:12

just wanted to say it here. there is now a version 0.9d with a menu.
mag links nog niet posten (min 5? posts)
~old sig
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

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Location: Australia

Post 24 Jan 2008, 06:54

Here's the link...

Hi,
Here is the link Thunderwolf was unable to post:
http://www.megaupload.com/?d=5N2P5OD0
This version is very good, I will have to program faster or he will overtake me!
@Thunderwolf: You could just find an old topic somewhere on the forum and spam your 5 posts there, I don't think anyone will mind. Litude, (the administrator) said to me that he would like to remove that setting if possible but he can't with the atfreeforum.com provider.
Lewin.
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Thunderwolf

User avatar

Crossbowman

Posts: 233

Joined: 22 Jan 2008, 23:00

Website: http://thunderwolf.freehost10.com/KaMMissionBuilder/index.php

Location: Netherlands

Post 24 Jan 2008, 09:42

for now you can't have anything to worry :D , you still have AI, and my editor doesn't. however i am still developing... :twisted: ...

3 posts, just 2 more for 5
~old sig
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"
<<

Thunderwolf

User avatar

Crossbowman

Posts: 233

Joined: 22 Jan 2008, 23:00

Website: http://thunderwolf.freehost10.com/KaMMissionBuilder/index.php

Location: Netherlands

Post 07 Mar 2008, 11:50

I'm now back onto working on my editor, (it is a hack since i don't have the license written down, work goes slower, since the hack only works every once in 5 times starting up) but i will continue.
~old sig
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"

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