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Chess in Hell

PostPosted: 15 Aug 2013, 06:24
by vovets1
Rate the new map guys =)
Version: Remake 5503
Name: Chess in Hell
Authors: vovets1 & andreus
Description: The Evil Demons stole two people from the KaMland, and put them into the Hell prison. The Demons like chess, and they forced poor people to play this dearh match - winner will return to KaMland, loser will burn in hell (6) . Win the train to the KaMland in chess!||Made by vovets1 and andreus.
Screenshot:
Image
Installation: Download and unzip in MapsMP.

Re: Chess in Hell

PostPosted: 15 Aug 2013, 07:44
by sado1
LOL. We just played a game there... :D Very nice idea and with a bit of imagination me and Bence were able to play a game somewhat similar to how the real chess work :)

Re: Chess in Hell

PostPosted: 15 Aug 2013, 07:49
by Bence791
Idd nice idea, just its too random, like the defender can also win the fight, like you attack with your militia against militia... :D So thats it. It was fun anyway. Tho my "tower" was sooo powerful... It killed: militia - sword - pike - warrior - scout, then died of the "King" (one by one, each turn an opponent..:D). Hahaha :p

Re: Chess in Hell

PostPosted: 15 Aug 2013, 08:51
by Skypper
Nice idea and map :)
i didn't play it because i am solo

shall i add it to the "Mini Game" topic?

Re: Chess in Hell

PostPosted: 15 Aug 2013, 08:54
by sado1
It's not scripted. It's just a fighting map xD

Re: Chess in Hell

PostPosted: 15 Aug 2013, 09:37
by vovets1
Unfortunatelly, we cant make real chess with scripts now. But we can have fun on this map. On this map you can train micro controle, it's very important there.

Re: Chess in Hell

PostPosted: 15 Aug 2013, 09:55
by sado1
Unfortunatelly, we cant make real chess with scripts now. But we can have fun on this map. On this map you can train micro controle, it's very important there.
Well.It'd be possible to reveal/cover the map for players to make it turn based. (nevermind... in my idea you can't even move troops yourself other than with builders/roads GUI, so that's not a problem :P) But then, we probably need some sort of controls for moving the troops. I've got some idea but that'd be a bit complicated - you'd need to make 2 boards 8x8 full of builders (somewhere in the unused part of the map... you'd need more space on the map for that). If you placed a road 1st time, you'd choose which unit to move. If you placed a second one, you'd choose the destination. The script would kill off the unit and spawn it again on a new position (while also possibly killing off the enemy unit which was standing there).

(if we had sth like OnRoadPlanPlaced, it'd be muuuch easier :D Thankfully it got added onto the list, so let's hope we'll soon be able to do that :P)

Re: Chess in Hell

PostPosted: 15 Aug 2013, 12:49
by Skypper
add time clock would be nice

Re: Chess in Hell

PostPosted: 15 Aug 2013, 14:40
by Shadaoe
I think it'd be possible with a heavy script even now ;)

Re: Chess in Hell

PostPosted: 15 Aug 2013, 16:41
by pawel95
WOW Nice idea guys :D I like classical chess, cannont imagine if it is working well now, but I will try :-)

Re: Chess in Hell

PostPosted: 16 Aug 2013, 05:11
by Ben
Knights are scouts. The irony!