Hello David! It's me... Jeronimo.
I like the name/idea for the map, tough I recommend:
*Different resources at start: I notice you use same values as many of standard maps, Across Desert and koczis12 maps.
You could try your own starting scheme since this is your first map/ own style... something I can call "David style" you understand?
I thought at first this was another typical koczis12 map (and going to critize him).
*The square format doesn't fit the idea. I'd have done the sine over a rectangle. Your map is now 192x192. I would have chosen 192x144.
As result of your square, you see a lot of useless tiles... an obvious Fail that you try to fix masking them with snow and desert tiles (and horribly elevated).
*Based in previous point, I like the snow vs desert sides, but would like them to be "integrated" in spots of small areas within the locations... like having small desert/snow circles around all storehouses... so building is funnier (tiles where you can't place wines/fields, tough yes structures).
*The Sine elevations: I never liked the grass elevations... some look awkward and complicated to detect for the eye (while fighting).
Have you tested if you can destroy the curves by placing "watchtower blueprints" (areas without
red tiles)?
Anyway, I would have done elevations using fortress tiles... combining natural landscape and old ruins/castle tiles gives the map
certain attractiveness.
I'd imagine for Sine... a big fortified trench, still with your 3 designed entrances, which are fine.
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I guess I'd make your map a lot different
, well I only imagine you changing maybe the starting resources, and fixing corners folds.
I think resources for each location is fine, but the playability of the map is quite standard, 4 storehouses aligned is quite old fashioned.
Maybe you did it that way because was your first try--- and didn't want to screw it... still I'd have liked you to experiment a little more.
See you David! I will dedicate you some thoughts tonight.