Tower Defence suggestions
PostPosted: 30 Jul 2013, 12:09
So as most of you know, I've been working on a Tower Defence-like multiplayer map. However, I stopped working on it a while ago because of the following:
- The map and script ideas were designed for static scripts with some new commands. With the new dynamic scripts, it was already outdated before I finished it.
- Even if I would continue, after the third wave I already need to spawn so many troops that it causes significant lags.
I therefore request your help; please come up with some suggestions how to fix this, or how to make a nice tower defence. I am willing to edit the map, no problem. I came up with this:
- Making an entrance to the player's village, spawn 2 armies: 1 army to destroy the tower, 1 army to cripple the player. This way, I hope to keep army counts a bit low so I don't need to spawn 100+ troops so soon. (This would also provide many new tactics.)
But if you have a better idea, please let me know. These can be ideas from scratch, or just an adapted version of my original idea. Everything is welcome.
- The map and script ideas were designed for static scripts with some new commands. With the new dynamic scripts, it was already outdated before I finished it.
- Even if I would continue, after the third wave I already need to spawn so many troops that it causes significant lags.
I therefore request your help; please come up with some suggestions how to fix this, or how to make a nice tower defence. I am willing to edit the map, no problem. I came up with this:
- Making an entrance to the player's village, spawn 2 armies: 1 army to destroy the tower, 1 army to cripple the player. This way, I hope to keep army counts a bit low so I don't need to spawn 100+ troops so soon. (This would also provide many new tactics.)
But if you have a better idea, please let me know. These can be ideas from scratch, or just an adapted version of my original idea. Everything is welcome.
