Building range
Screenshots:




Currently working on heuristics to make the regions appear a bit nicer, specifically in these situations:

What do you think?
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C - white waving flag looks like a sign of surrender.
With this logic, Da Revolution's whole city always begs for mercy...C - white waving flag looks like a sign of surrender.
Former Site Admin
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C - white waving flag looks like a sign of surrender.
A - you always know which house you have just selected;
B - there are no actions within houses that would need to keep menu open for long (risking to forget which exact house you have selected);
C - white waving flag looks like a sign of surrender.
Former Site Admin
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- The message action "Go To" is also changed to select the subject house. Instead of having a highlighted rectangle around a house, you can see the white flag.
- Whenever you have two houses of the same kind next to eachother, it is hard to see which one is selected and operated on.
- In the case of some houses that show a range, you need a visual indication of which house is selected, namely that changes the interpretation of the range. In some cases, it is possible that two houses share a large range, and it makes it harder to "see" which house actually has the currently shown range.
- Agreed, however in terms of consistency: whenever you have selected a group, you also see which group you have selected by a white flag. To extend this logic, it only makes sense that a house (which also has a flag) is also highlighted white whenever it is selected.
- Troops have a white selected flag. Also, the enemy can not see the white flag, so there is no point in surrendering. The color of the selection can easily be changed, so the actual color is not that important.
I can also understand that you see this as inconsistent; however, knowing what troops you have selected is much more important than what building you have selected, so I can see why Joymainia didn't have this for anything else.
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