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KaM MMO

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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 23 Jul 2013, 15:32

KaM MMO

My idea was to make KaM more MMO...

There will be a huge map for very much players and teams.
The server will run non-stop on low speed.

Settings:
Map: 512x512
Players: 24
Teams: 3 or 2 players or no teams
Game Speed 0,1
Army hunger 0,5 because they would die after 7,5 hours while you are sleeping
Peasant hunger 1,5 for compensation
Personal Peace Time 90 minutes

Server will run always also if you are not online.
You can join again when you want and log out when you want


I think it would be very nice to play, but there is a lot of work to do.
and i need to be better worked out than this :$
The numbers are variable.

and maybe this is also nice to play on normal maps with low speed

Pleas comment....
Greets Job
Last edited by Skypper on 23 Jul 2013, 15:46, edited 1 time in total.
Greets Skypper (Totally Insane)

- Beginning map maker -
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Omigoshe

User avatar

Rogue

Posts: 55

Joined: 12 Jun 2013, 10:22

KaM Skill Level: Skilled

Post 23 Jul 2013, 15:43

Re: KaM MMO

Yes, more than 8 players would be so awesome, but: more lag, more unreliable internet connections, not sure if people want longer games than they already are..
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 23 Jul 2013, 15:52

Re: KaM MMO

you join and leave when you want, but the game goes on.
so you can be attacked while you are away.
But every thing goes slow so you see things coming
Greets Skypper (Totally Insane)

- Beginning map maker -
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Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 23 Jul 2013, 18:18

Re: KaM MMO

Image
The Kamper is always taking my colour!

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WollongongWolf

Lance Carrier

Posts: 65

Joined: 09 Jun 2013, 19:26

KaM Skill Level: Fair

Post 23 Jul 2013, 19:02

Re: KaM MMO

I'm thinking of the battles, sending archers to the right spot (or even microing :O), swordsmen in a "storm attack" taking almost a minute to get to the archers. Hmmm
Next, I'm thinking of building: in a 60 minute game, I might be busy at least 50 minutes (surely more than 40, so say 40), so I have to be active 400 minutes anyway :O. No this is not gonna work XD.

I do like the idea of a bigger map and more players,
but: more lag, more unreliable internet connections.
I'm not seeing this happen :S
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 23 Jul 2013, 19:13

Re: KaM MMO

i have the idea that every one understands me wrong.
because i am very bad in English :'(

i mean that the battle don't need to be played in one day or 2 hours
it can take 5 days or 7.

i mean that
you give orders in the morning to build 6 farms and 3 waponcraft buildings, you shut your PC down and in the midday you start it up and you select your map and then you play on the loc you left.
because the server didn't stop your buildings are finished or almost finished.

you can leaf and join again and play were you left only the game goes on while you left, so you need to plan better and more.
Greets Skypper (Totally Insane)

- Beginning map maker -
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woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 23 Jul 2013, 20:02

Re: KaM MMO

large map - yes
24 players? for what? .... 10 ok but 24???????
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Duke Valennius

User avatar

Militia

Posts: 44

Joined: 10 Jul 2013, 11:01

KaM Skill Level: Average

Post 23 Jul 2013, 21:01

Re: KaM MMO

I can hardly imagine anything more boring in "real-time strategy" then to send an attack, sleep, wake up, and see if my guys are dead or half-way to enemy village. The whole point of RTS is interactivity, see what other guys are doing and react immediately.
Sorry to be negative, but I see nothing fun whatsoever about this. I don't even see a point in having more players (my personal opinion), as already pointed out, there are many unreliable players (lags, leavers, etc.). Also if you have to defeat more players, it will take more time, and the whole point of multiplayer speed was to decrease playtime...
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 23 Jul 2013, 21:26

Re: KaM MMO

Well I'd perfectly imagine a huge map, with hundreds player where you can disconnect and come back later, that'd be incredible.
But I don't think that's ever gonna happen, I don't think that reducing the speed would be fun too.
And also, the game mechanics aren't thought for such a thing (and I'm not even talkin about the technical problems of the large map), because the attacks are fast, so you need to be here to resist, and what if when you were sleeping all your town died of hunger ?

I agree it's a dream I did myself, it'd be really nice, but as I said I don't think that's possible with the current mechanics and all the other problems.
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Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 24 Jul 2013, 00:28

Re: KaM MMO

Unfortunately to support that many players would require a redesign of our multiplayer architecture. Currently the server does nothing more than forward packets between clients, it does not understand knights and merchants at all. Clients all simulate the game from the same random seed and synchronize commands with each other. So it's kind of a distributed architecture, every client does exactly the same thing and simulates the entire game, the only thing the host does is have permissions to kick people and choose the map.

This has many advantages:
- Server process is simple
- Easy to code once you have a deterministic game (which we do for replays)
- Lowish delays in command execution (ping between two highest ping players divided by two)
- Works fine with fairly high latency (only affects command execution delay)

However, it means if one client lags or has a bad internet connection, all of the clients will find the game is running slowly because the slow client can't keep up with synchronizing. What we'd need for an "MMO" is a centralized architecture where the server does all of the thinking and receives/sends updates to clients. This means a client can disconnect or have a slow internet connection without screwing up the game for everyone. Coding it is not impossible, but it certainly wouldn't be easy within our current design.

Even once we pass that hurdle, the game isn't really able to simulate 24 players at once on every PC of people who play the game. Modern PCs would probably manage it most of the time.

I'd say it's very unlikely that we'll implement something like that ;)

This reminds me that I have to write that DevBlog article about multiplayer architecture.
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Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 24 Jul 2013, 05:35

Re: KaM MMO

I doubt RTS are suitable for MMO at all.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Omigoshe

User avatar

Rogue

Posts: 55

Joined: 12 Jun 2013, 10:22

KaM Skill Level: Skilled

Post 24 Jul 2013, 08:21

Re: KaM MMO

i have the idea that every one understands me wrong.
because i am very bad in English :'(

i mean that the battle don't need to be played in one day or 2 hours
it can take 5 days or 7.

i mean that
you give orders in the morning to build 6 farms and 3 waponcraft buildings, you shut your PC down and in the midday you start it up and you select your map and then you play on the loc you left.
because the server didn't stop your buildings are finished or almost finished.

you can leaf and join again and play were you left only the game goes on while you left, so you need to plan better and more.

Do you mean something the likes of the browser game Travian? If you don't know this game yet, you will love it, it's basically the same like you describe.
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 24 Jul 2013, 08:28

Re: KaM MMO

I stopped with games like that to play KaM :D

I all already thought this was to hard to make :/
But i wanted to give it a try
Greets Skypper (Totally Insane)

- Beginning map maker -
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WhiteWolf

User avatar

Warrior

Posts: 126

Joined: 05 Jul 2013, 11:07

KaM Skill Level: Beginner

Location: The Netherlands

Post 24 Jul 2013, 09:34

Re: KaM MMO

Something like http://www.tribalwars.nl (or http://www.tribalwars.pl) ? more of a browser based game strategy game~
There is no such thing as innocence only degrees of guilt.
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 24 Jul 2013, 09:55

Re: KaM MMO

yeah whitewolf tribalwars was the first thing that came to mind when i read this.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill

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