Campaign maps - nodes and flags
PostPosted: 04 Jul 2013, 13:45
On campaign maps, you have 2 types of flags: red flags and flags with skulls. Obviously, the latter represents enemy territory. But the usage of the first one is more confusing.
I have noticed that in the Remake, red flags are used for captured territory, but also for the current mission (= territory that still has to be captured). I've compared it to TPR, and indeed, TSK campaign flags worked like that. But in the TPR campaign, the red nodes would end at a flag with a skull. In my opinion, that makes more sense since this terrain isn't yours (yet) and so shouldn't be displayed with a red flag.
Also, it would be nice if we could give these flags and nodes different colours, depending on the colour of the human player or enemies (so flags with skulls where the background could be a different colour) in the missions.
I have noticed that in the Remake, red flags are used for captured territory, but also for the current mission (= territory that still has to be captured). I've compared it to TPR, and indeed, TSK campaign flags worked like that. But in the TPR campaign, the red nodes would end at a flag with a skull. In my opinion, that makes more sense since this terrain isn't yours (yet) and so shouldn't be displayed with a red flag.
Also, it would be nice if we could give these flags and nodes different colours, depending on the colour of the human player or enemies (so flags with skulls where the background could be a different colour) in the missions.
