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Pig farm bug
PostPosted: 02 Jul 2013, 12:05
by Skypper
http://imgur.com/qDWVa9q
if you dont have a house that make leather of from skins they wont make new pigs
Re: Pig farm bug
PostPosted: 02 Jul 2013, 12:08
by Da Revolution
Can be fixed by storing the skins.
Re: Pig farm bug
PostPosted: 02 Jul 2013, 12:39
by Skypper
true but that cost slaves and time
why they dont throw a way the skins ?
Re: Pig farm bug
PostPosted: 02 Jul 2013, 13:01
by Esthlos
true but that cost slaves and time
why they dont throw a way the skins ?
You can also trade them... every skin is 1 gold chest.
Re: Pig farm bug
PostPosted: 02 Jul 2013, 15:07
by pawel95
LOL well thats not a bug and like Da Revolution said, its easy to fix with the storehouse. You have a storehouse to collect wares, so make some more serfs and your sausageproduction will continue.
Re: Pig farm bug
PostPosted: 02 Jul 2013, 16:44
by Skypper
1 skin for a gold chest that is pritty good
I understand that it is not a bug, but it was pritty annoying my villages was dieing in a MP
battle and i didn't know why until i saw that xD
but i can live with it :p
Re: Pig farm bug
PostPosted: 02 Jul 2013, 17:07
by pawel95
1 skin for a gold chest that is pritty good
Well not sure if that is good
Better take sth like: 3 skins => 1 horse ; 1 skin => 2 iron ore(when you have no horses or in late game when you have no iron
)
Re: Pig farm bug
PostPosted: 02 Jul 2013, 17:18
by Ben
why they dont throw a way the skins ?
...
How could you? A pig died to give you that skin!
Re: Pig farm bug
PostPosted: 02 Jul 2013, 17:35
by Bence791
Seriously... Why don't you have a tanner?
Re: Pig farm bug
PostPosted: 02 Jul 2013, 17:51
by Skypper
Haha yeah i am mean to my animals :p
I was making iron weapons and there was enough other stuff that needed to build first.
Re: Pig farm bug
PostPosted: 04 Jul 2013, 07:23
by Lewin
The reason why this happens is because we don't want the player to be losing wares. If he killed another pig then a leather would be lost (because the house can only fit 5). So currently production stops when the house is full to prevent that from happening.