Serfs defending themselves (peacetime removal solution)
Serfs should be able to defend themselves against enemy melee units. The idea is that when serf walks past enemy warrior he attacks him and perhaps calls nearby serfs to attack too. Player cannot control that, so he can't use that serf power as an offence force.
Pros:
- Militia rushes can be repelled.
- Town will he much harder to take over.
- Peacetime may be removed
- Single militia in enemy town cannot wreck havoc no longer
Cons:
- We don't have serfs fighting sprites
Issues:
- What to do about archers? serfs should not be lured out by them, yet they need to be able to defend against them somehow, or we get archers rushes. Maybe serfs can pick/throw stones?
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de