First of all -
I NEED YOUR HELP
I want to have some more translations added, so please help me out here. It's not much work, just 15 flag names + 18 other words.
All you need is
this file here containing the already existing translations. You can either work with the TranslationManager that is shipped with the remake or you just open it with a text editor. Both work.
Translations that I have so far:
- english
- german
- hungarian (thanks Bence)
- polish (thanks pawel)
- dutch (not arrived yet, but dicso offered to do so)
- french (not arrived yet, but Shadaoe has already done that)
If you know another language (like russian), please help me out here and send that file either to me. You can use any file hoster to upload like dropbox, share-online.biz or what's your favorite. It that doesn't work and you have no other possibility, I think it would also be fine to send them directly to the the the contact at kamremake dot com. But please try to send it to me first.
Some suggestions:- It can take a long time before one has captured enough flags to win. It would be nice if we would be able to choose victory conditions (e.g. the number of flags). But I guess it isn't possible to script this in a nice way, it would be better to set it in the lobby.
The only possibility that we have is to make a second map. The map will be called 'florescence one' for this release of the remake. It might be possible to add a 'florescence half' with reduced flag needs. That is a very inelegant way of doing that, but that might actually work out. We could also decrease the time limit of the future flags to further speed the game up.
- There is a LOT of text on the screen. Too much for my poor laptop. It forced me to zoom out. Nothing wrong with that, but it might cause lag with older computers. It would be a great addition to be able to somehow hide the text.
Like Lewin said, that will not be possible until (at least) the version following the near release. There might be a way for you to work around that. Edit your libx-file and shorten the flag names to a very short abbreviation. So it does not need so much space.
But I'm not sure if this works online. There is a file checksum test to see if your files differ from other player, maybe that also goes for the libx files?
- I would love to see some kind of notification if someone took a flag from me/my team or if we gained one.
There is a sound notice. It's a deep drum on losing a flag and a kickdrum on gaining a flag. I did not want to make the sounds as prominent as the internal message sound, because when two people are close on a flag the leadership may change within seconds. That sound would be very annoying. So you just have to listen closely. (and disable music?)
- When I got the flag 'Knight Parade', I didn't hear a sound playing. Is that correct? If not, could it be that the sound was 'overwritten' by the chat sound?
That was a bug. Thanks for reporting.
- The 'forbidden zone' should be defined in the description (and very clearly), so players won't accidentily send their troops to their sudden doom.
Yes. There will also be an updated map files that has stones on the beginning tiles. So you can also see where the zone starts.
All in all very nice, I enjoyed playing it. I think it works best in ffa or 2v2v2v2 (that would be awesome actually), 3v3 or 4v4 would be less suitable in my opinion.
As far as I've seen, it works best with more than two teams/players. Because the temporary alliances to deny leaders the victory is great fun.
Also, if there is a player/team that is stronger than the rest - place them in between the weaker players. Because of the temporary alliances he will eventually have to fight in two directions, that makes life harder
I did enjoy playing the gamemode today, and all i have to adress is the easy skin trading i had in the market.
All weapon trades are disabled anyways. Now I've additionally forbidden trades from/to skins and horses. Leather trades are still allowed. Does this improve the situation?
I was joking, white won't be removed
It would be possible for Siegfried to change the color if it's white (write your own function GetPlayerColor which replaces it if it's white). Maybe a light grey or something would work?
I've added this. White is now changed to BGR='606060', which is a medium gray. This is only meant for the scoreboard, the real player stays white. So a identification will be harder with a white player present, but it improves the readability of the GUI.
There is one more problem: the light gray. I'd like to change the colors in that way, that current white becomes light gray and current light gray becomes medium gray. But I don't know the BGR value of light gray. It's not possible to read that out of the game because the blending changes colors. If you just tell me the value, that would be great
Another point: what about the crashes yesterday? Did you find out anything?
I tried the best on my side and the OnUnitDied does additional checks on the indexes provided by the caller function to prevent problems on that case.
Because I guessed that it was caused by the forbidden zone. My bowmen were shooting ad bence's xbows, which changed places and therefore accidently entered the forbidden zones. In the frozen screen after the crash you could see that some arrows were still flying while some already hit the target. So I imagined that the arrow killed a unit that was destroyed by the forbidden zone, giving a -1 on UnitType and therefore an index that lies outside the array, causing the error. The new index checks should now prevent that.