I think same as Luki respect Across, even tough I won't argue anymore.
It's like people like 200 gold on mountains... What if those mountains had 100 gold? Would people still confuse "difficult" with "annoying"?
After 1.30.00 everyone will have to abuse market (run out of chests).
Well... if mountains had a little more gold, it'd be ideal... I think like 280 gold is ok.
My critics target to the belief that having to use Market early is synonymous of hard map.
To show better my point of view, I made the following divisions of map features.
"Difficult map": should be with few trees, few fishes, combo of arid/fertile grounds, twisted terrain space (focus on city planning).
"Annoying map": based on few gold, few coal, few stones (not renovable basic resources) -> forcing everyone to early market, yet slow trade rate = slow match.
Will need extensive bases (timber/farm recovery), in which case players with smaller terrain areas lose.
I repeat I don't care now, only problem with Across is the gold, but I won't have problems.