Bug fixes (First company "The Shattered Kingdom")
A month ago I started to pass remake first campaign and found many bugs. First of all, a training time of recruits in barracks in remake is set to 100 seconds. But in the original it was a random between 26 and 52 seconds (average 39). So AI gathers an army for attack for twice/last three times longer than necessary. Secondly, you can to fish in the remake but the food balance in a storehouses remained the same. Thirdly, often a player can to destroy enemy army immediately by initial forces or enter into the city without a fight. It's wrong.
I tried to correct the balance. It will make the game better.
Here is a list of changes. After the // you can see my comments about why did it.
Mission 1
1. A training time of recruits in barracks set to 39 seconds // As in the original
Mission 2
1. A training time of recruits in barracks set to 39 seconds // As in the original
2. Fish stocks in the storehouse removed // As in the original.
3. Stocks of loaves and wine reduced by 10 // On this map you can fish.
4. To defense of AI added 1 groupe of axefighters by 10 and 2 groups of bowmen by 6. To other 2 groups of bowmen added by one soldier, 1 groupe of axefighters removed 2 soldiers // It is necessary that the player could not to destroy the defense of AI by initial forces.
5. The formation of bowmen changed to 6 * 1 // This closes a the passages.
6. Location of the scouts moved just above // The effect of paragraph 4
7. Protective radius of the defensive line increased to 20 // Does not allow to the player to use the bridge's cheats
Mission 3
Mission 4
1. A training time of recruits in barracks set to 39 seconds // As in the original
2. The player's defense of axefighters is set 6 , 6 bowmen, 6 spearmen. //It is necessary that the player could not to destroy the defense of AI by initial forces.
3. Stocks of loaves reduced by 15, wine by 30, sausages by 10 // On this map you can fish + the effect of paragraph 2
4. 3 groups of AI's bowmen shifted by a few cells to the left // For better control of the bridge
Mission 5
1. A training time of recruits in barracks set to 39 seconds // As in the original
2. Stocks of loaves reduced by 10, wine by 20. Fish stocks are set at 10 // On this map you can fish
Mission 6
Mission 7
1. A training time of recruits in barracks set to 39 seconds // As in the original
2. Stocks of loaves reduced by 10, wine by 20. Fish stocks are set at 10 // On this map you can fish
Mission 8
1. A training time of recruits in barracks set to 39 seconds // As in the original
Mission 9
1. A training time of recruits in barracks set to 39 seconds // As in the original
2. To defense of AI (top) added 2 groups of crossbowmen by 10 //Now the player can not go into town without a serious fight.
3. To defense of AI (top, inside town) added 2 groups of knights by 12, 2 groups of swordfighters by 15, 2 groups of crossbowmen by 10 //Necessary for the first attack
4. To defense of AI (right) added 2 groups of spearmen by 12, 1 group of axefighters by 15, 1 group of scouts by 8 //Now the player can not win without a significant loss of troops
5. Protective radius of the defensive line is reworked//Now the player can't to destroy enemy's troops by 1.
6. The priorities of defensive positions modified //AI protects the most important areas
7. Time before AI attacks is modified//In the original version the first attack starts after 167 minutes. This is too long and contradicts the briefing
8. Some attacks now has a different targets (storehouse, closest building, ect) //Mission becomes more difficult and interesting
9. Time of appearance of scripted messages corrected by according to new parameters.
10. AI's maximum recruits is set by 250 //The effect of paragraph 2 and 3.
Mission 10
Mission 11
1. A training time of recruits in barracks set to 39 seconds // As in the original
2. Stocks of loaves reduced by 10, wine by 10, sausages by 10. Fish stocks are set at 10 // On this map you can fish
Mission 12
1. A training time of recruits in barracks set to 39 seconds // As in the original
2. The player's defense reduced by 12 bowmen and 4 of axefighters. Added 10 of swordfighters // Player can't to destroy the AI (top) in early game
3. Stocks of loaves reduced by 10, wine by 25, sausages by 10. Fish stocks are set at 10 // On this map you can fish + troop reduction (paragraph 2)
4. Gold reserves are increased by 5 //Troop reduction (paragraph 2)
Mission 13
Mission 14
1. A training time of recruits in barracks set to 39 seconds // As in the original
2. Stocks of loaves reduced by 10, wine by 10, sausages by 10. Fish stocks are set at 10 // On this map you can fish
3. A formation of AI's knights (bottom) changed to 6 * 2 // This closes a the passages.
Mission 15
1. A training time of recruits in barracks set to 39 seconds // As in the original
2. Fish stocks in the storehouse removed // As in the original.
3. A player can not build a fisherman's hut //There is no water on this map
4. To defense of AI (top) added 2 groups of spearmen by 10 and 14, 1 group of bowmen by 10 //Does not allow to the player to use the map's bugs
5. To defense of AI (bottom) added 1 groupe of pikemen by 6. Knight's groupe is increased by 2 units and it's formation changed to 2 * 7 //Does not allow to the player to use the map's bugs
Mission 16
1. A training time of recruits in barracks set to 39 seconds // As in the original
2. To defense of AI (right) added 4 groups of crossbowmen by 10. 2 groups of knights increased to 12 units, added 1 knights groupe by 6 and 2 groups of swordfighters are increased by 4 units//It is necessary that the player could not to destroy the defense of AI by initial forces or could not to use the map's bugs
3. To defense of AI (top) added 2 groups of crossbowmen by 10, 1 group of swordfighters by 10. Now a location of the crossbowmen little displaced. //Now the player can not go into town without a serious fight.
Mission 17
Mission 18
1. A training time of recruits in barracks set to 39 seconds // As in the original
2. To defense of AI (top-right) added 1 group of crossbowmen by 12. Protective radius of the knights increased to 20 //It is necessary that the player could not to destroy the defense of AI by initial forces.
3. Added 2 units to the groupe of swordfighters (top-right). Location little displaced. //Now the player can not go into town without a serious fight.
4. Fish stocks in the storehouse removed // As in the original.
5. A player can not build a fisherman's hut //There is no water on this map
Mission 19
Mission 20
1. A training time of recruits in barracks set to 39 seconds // As in the original
2. Fish stocks in the storehouse removed // As in the original.
I tested all of the changes, but if you find any bugs, please report about it in this topic.
The update for the first campaign attached.
Reason: Changed font color back to default so it's readable in light forum color theme