Re: New Dynamic Script Ideas
PostPosted: 27 Apr 2014, 09:49
So it looks like the player himself placed the beacon? I guess we can do that. I added it to the proposals list.Actions.PingMinimap(aPlayer, X, Y: integer) - pings minimap at specific location (color of ping same as players color) - looks like normally ping in multiplayer.
I needed this script for my map Town Defence MP.That won't really work since the host can be changed when returning to the lobby or loading a save (and for the replay we'd have to keep track of who was host at each moment in time so the script always runs the same...) What do you want it for anyway? Once the game starts the host is treated the same as any other player (no special powers).States.GetHost() returns the loc of the host player
I wanted to let the host set the options, but you can't know witch loc the host is.
So now I let loc1 choose the options