Over the past week (since r6157) I've added the following:
6216 OnMarketTrade
6216 Actions.MarketTradeSet
6216 States.MarketValue
6217 States.MarketLossFactor
6216 States.ClosestHouseMultipleTypes
6216 States.ClosestUnitMultipleTypes
6216 States.ClosestGroupMultipleTypes
6220 Allow high volume boost for positional script sounds since they are much quieter than non-positional sounds
6220 Actions.PlayWAVFadeMusic
6220 States.HouseUnlocked
6220 OnGroupHungry
6222 Actions.PlayWAVLooped
6222 Actions.PlayWAVAtLocationLooped
6222 Actions.StopLoopedWAV
The commands ClosestHouse/Unit/Group were all updated to let you specify the type, but if you want to search for multiple types at once (e.g. closest inn, school or storehouse) you can use Closest*MultipleTypes.
These are all documented at the usual place:
http://code.google.com/p/castlesand/wik ... ptsDynamic
If you have any comments about these new commands please let me know, do they do what you want?
Things I'd like to add before the next release:
States: HouseMarketFromWare, HouseMarketToWare, HouseMarketAmountOrdered (query what the player has ordered at a market)
Actions: AddRoad, AddWinefield, AddField (adds them instantly in finished state)
PingMinimap (alert the player to something)
Maybe some basic terrain editing ability (tile type/rotation, objects, height)
Is there anything that anyone would like to have implemented for the next release? If you need something implemented for your mission/idea, let me know here