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Dynamic Script Mission Competition

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dicsoupcan

Moorbach's Guard

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KaM Skill Level: Fair

Post 31 Oct 2013, 18:18

Re: Dynamic Script Mission Competition

you could add asia in the mix
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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woloszek

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Sword Fighter

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Joined: 23 Apr 2012, 19:50

Location: Poland

Post 31 Oct 2013, 18:34

Re: Dynamic Script Mission Competition

Let me think... why you gave time to the end of the summer (for mapmakers ofc).. if you didnt check maps yet... strange :rolleyes:
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Ben

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Former Site Admin

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Post 31 Oct 2013, 19:03

Re: Dynamic Script Mission Competition

Let me think... why you gave time to the end of the summer (for mapmakers ofc).. if you didnt check maps yet... strange :rolleyes:
I have no idea what you mean.

Anyway, instead of everyone complaining, you could volunteer to help testing ;)
I used to spam this forum so much...
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woloszek

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Post 31 Oct 2013, 19:28

Re: Dynamic Script Mission Competition

Let me think... why you gave time to the end of the summer (for mapmakers ofc).. if you didnt check maps yet... strange :rolleyes:
I have no idea what you mean.

Anyway, instead of everyone complaining, you could volunteer to help testing ;)
I think you understand me well :P Mapmakers should have more time for map with dyn... script (e.g. maybe Tef might be able to finish his map, and others guys too). This is only my mind (H) , Actually I make campaign, so.. keep your fingers crossed :wink:.
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Ben

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Post 31 Oct 2013, 19:36

Re: Dynamic Script Mission Competition

No, I didn't understand you before; otherwise I wouldn't have claimed ignorance, obviously.

Anyway, the deadline was there for a competitive reason. It wasn't meant to get the competition done quickly.
I used to spam this forum so much...
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 31 Oct 2013, 19:40

Re: Dynamic Script Mission Competition

The deadline was fine, having this deadline is what kept us motivated (at least it did for me).

Of course we're all impatient, but let the judges take their time ( especially this insane american :P )
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Ben

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Post 31 Oct 2013, 19:44

Re: Dynamic Script Mission Competition

Don't mess with insane Americans ;)
I used to spam this forum so much...
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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

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Location: In his dark thunderstormy castle

Post 31 Oct 2013, 20:44

Re: Dynamic Script Mission Competition

Indeed, there are just too many of them Shad. :P
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sado1

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Council Member

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Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 31 Oct 2013, 20:55

Re: Dynamic Script Mission Competition

Indeed, there are just too many of them Shad. :P
Thankfully only one in this game xD
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Lewin

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KaM Remake Developer

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Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 17 Nov 2013, 06:16

Re: Dynamic Script Mission Competition

I've judged two missions so far :) How are the other judges going?

I'll try to provide good feedback on the code, and maybe write some general suggestions on the forum for making scripts more readable, shorter (less repeated stuff) and easier to maintain.
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sado1

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Post 17 Nov 2013, 06:50

Re: Dynamic Script Mission Competition

I'll try to provide good feedback on the code, and maybe write some general suggestions on the forum for making scripts more readable, shorter (less repeated stuff) and easier to maintain.
Oh my god, does that mean you will have to read scripts like Florescence or Shad's gamemode? Poor Lewin... xD
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Ben

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Former Site Admin

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Post 17 Nov 2013, 07:23

Re: Dynamic Script Mission Competition

I've judged two missions so far :) How are the other judges going?

I'll try to provide good feedback on the code, and maybe write some general suggestions on the forum for making scripts more readable, shorter (less repeated stuff) and easier to maintain.
I've only written one review; though I want to expand on it. I've played some of the multiplayer missions but It's extremely hard to find testers, and it will be even harder to figure out balance (Balance will be judged instead of difficulty in the multiplayer missions).

I wanted to have The Dark Lord, you (Lewin), and I play all at the same so we could talk to each other/chat while playing multiplayer. It would be great for judging, but considering our timezones...well it couldn't get more complicated :P
I used to spam this forum so much...
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Krom

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Knights Province Developer

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Location: Russia

Post 17 Nov 2013, 09:24

Re: Dynamic Script Mission Competition

@Lewin: That's a good idea, some kind of FAQ on scripts :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Lewin

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KaM Remake Developer

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Location: Australia

Post 17 Nov 2013, 10:32

Re: Dynamic Script Mission Competition

I'll try to provide good feedback on the code, and maybe write some general suggestions on the forum for making scripts more readable, shorter (less repeated stuff) and easier to maintain.
Oh my god, does that mean you will have to read scripts like Florescence or Shad's gamemode? Poor Lewin... xD
That's kind of my point, Shadaoe's script is 85kb, but the KaM Remake codebase (just the parts we wrote, no libraries) is over 2.9mb (the largest single file is 163kb, and 12 files are over 50kb). Yet the KaM Remake is still easy to maintain because it's well structured and abstracted. That's what you'd expect since Krom and I are more experienced, but hopefully we can help these new programmers to improve with some kind of FAQ/hints page :)
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Skypper

Knight

Posts: 436

Joined: 28 Jun 2013, 09:37

KaM Skill Level: Fair

Location: Dutch :D

Post 17 Nov 2013, 12:05

Re: Dynamic Script Mission Competition

dam if i knew you would study my script i would have add more description lines.
but far as i know my script isn't very hard

good luck with testing ;)
Greets Skypper (Totally Insane)

- Beginning map maker -

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