Map Database  •  FAQ  •  RSS  •  Login

Example for Scripting ideas in the Remake *nice*

<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 05 Apr 2013, 15:12

Example for Scripting ideas in the Remake *nice*

Hey I wanted to show you some ideas for the Scripting things.

VAS posted this nice video on the german Forum:

That will be also a little surprise in his campaign. Farmers get angry and attack you (6)

http://www.youtube.com/watch?feature=pl ... 5bNL4OGgFQ


And here also From VAS a nice loop animation(known from many other games):

http://www.youtube.com/watch?feature=pl ... IpBcYuoNJ4
Last edited by pawel95 on 05 Apr 2013, 15:51, edited 1 time in total.
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 05 Apr 2013, 15:42

Re: Example for Scripting ideas in the Remake *nice*

Thanks for reposting these here :)
So much is possible with the new dynamic scripts, I can't wait to see what else people think of doing!

Vas has been helping us test some early builds we sent to him, but you'll all be able to have it soon when we send out the RC.
<<

ChrisEggII

User avatar

Sword Fighter

Posts: 254

Joined: 01 May 2012, 15:04

Website: http://www.youtube.com/user/krzysiek000

Location: Poland

Post 06 Apr 2013, 12:40

Re: Example for Scripting ideas in the Remake *nice*

Is it means that everyone will be able to add new units into game?
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 06 Apr 2013, 12:49

Re: Example for Scripting ideas in the Remake *nice*

Adding new units is not possible, scripting is not that powerful (at the moment). That's not our goal, we just want to give the map author more control over the existing features of the game.

If someone wants to add new units/houses they can always edit our source code and recompile the game :P
<<

dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 14 Apr 2013, 19:58

Re: Example for Scripting ideas in the Remake *nice*

I have no idea if this is possible, but i have been thinking of a map where when you defeat an ai player you get his resouces what they left in the storehouse. does this sound like a nice idea or not?
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill

Return to “General / Questions”

Who is online

Users browsing this forum: No registered users and 6 guests