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Posting Game/Server messages directly on screen

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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 04 Apr 2013, 13:14

Posting Game/Server messages directly on screen

Hey Guys,

I saw many time guys, who played a normal 4vs4. After one enemy is deafeated all other 3 just leave the game.
However some players don´t use the chat box completly. So I heard in official release that some players went angry, because they played VS the other 3 "dead villages" and wasted time :mrgreen:


I have an idea to fix this "problem" AND to make the messages of the game/server more visible in game:

Its not an ideal example but like at CounterStrike with the "who killed who"-Topic on right top corner:
http://3.bp.blogspot.com/-vt1PJ8svNtw/U ... urce.2.jpg


So why not display the "normal" messages from the players like always into the chat box and the messages from the system like "X disconnected" or "Y left the game" directly on screen, like that(Picture from King of Hills mod):

Image


What do you think about this idea. Btw it is already in the TODO list, that you get a winning condition when ALL enemy players leave the game, this woulb be really great.




pawel95
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 04 Apr 2013, 13:29

Re: Posting Game/Server messages directly on screen

IMO there's no need to change anything here.

It is easy to check if you play against "dead villages" by seeing players tab, if their names are crossed out.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 04 Apr 2013, 13:38

Re: Posting Game/Server messages directly on screen

IMO there's no need to change anything here.

It is easy to check if you play against "dead villages" by seeing players tab, if their names are crossed out.
I´m not talking about me in any case. I only see that many other players don´t check what happened, when they get a Sound.
You know maybe the sound is only the problem, because you get it, when someone is writting sth, when you save the game, when some leave. So that´s why players just think everything is ok.
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 04 Apr 2013, 15:00

Re: Posting Game/Server messages directly on screen

If players dont pay attention to chat log, sounds, players panel ... not sure if thats a problem we need to solve.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 04 Apr 2013, 15:50

Re: Posting Game/Server messages directly on screen

Well you know the chat is something extra. Espacially when someone can´t speak English, you should understand that he won´t read everything when some 2 guys are talking with eachother. So he/she just leave the chat box out, when they don´t speak english.
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 04 Apr 2013, 21:33

Re: Posting Game/Server messages directly on screen

Actually, I like the idea of having messages appear "on screen" for players being defeated, etc. Maybe it isn't 100% needed, but I like the idea.
I used to spam this forum so much...

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