Trading
First off: Ive played the Original game of Knights and Merchants excessively when I was ten years younger. Now that I noticed this remake, I'm jumping up and down all the time, playing it with a passion. I had several multiplayer matches by now and I noticed the really good quality of a remake the two programmers and the community have created here. Its awesome. Also donated some money Its great!
So I have a suggestion to make about Trading with other players in your own team.
Problem:
The only way to do something that comes a little close to what the term "Trading" in a game like this in the remake right now is the market. And I have to say that this feature is something which was absolutely made for singleplayer games. This should work totally different in a multiplayer game.
Solution one:
The most easiest way to implement trading in the Game would be, that you select one or more goods in your warehouse and tell your merchants to bring them to the warehouse of another player. (This would be gifting, which is nothing unrealistic when comming to playing together).
Solution two:
Create a special trading place like the Marketplace, where you can put stuff in which you would trade for other goods, setting the price in some way.
But instead of them being magically removed and received like it is now, which is neck-breaking the main principle of the original games regarding anything must be created somewhere and dragged from there to the destination its now the following should be done:
The other real human or ai team-players should now be able to do the same:
Bring stuff in the same building, having it exchanged for the stuff you brought there for your or their prices.
This last one solution would be real trading as I would expect it from a game like Knights and Merchants.
It is not breaking the game's idea of the fact that resources need to be transported from point a to b, and ALSO enabling cooperative players to REALLY play together. That is, more than just sharing roads
So these are the ideas I had about this which I think would really fit in the game without going against any of its basic principles, keeping the pace and all.
I think both of my ideas fit in the game and are required for real cooperative play.
What do you guys think about this?
Are there plans like I explained them already? Mabye there is another type of this already in development?
I would absolutely think so because I'm pretty sure that many people would agree that the current possibilities of trading in a multiplayer game are not as good as they should be?
Greetings,
Ravior