Technological levels in KAM :)
Hello all !
Granary. Very interesting building. Why? It can fit an unlimited amount of food and everything else. It was necessary to do something about it. I have an idea:
- Limit the amount of each resource in the granary.
- Insert the possibility of developing a granary by:
- In school:
Icony [economy]
# Science (allows for better alignment of resources in the granary)
- Science: Level 1 Basic (+ 5 gold)
- Science: Level 2 Advanced (+ 10 gold)
- Science: Level 3 Expert (+ 15 gold)
# Woodwork (allows for better building shelves)
- Woodwork: Level 1 Basic (+ 4 + 1 board stone) [increase the capacity of the granary]
- Woodwork: Level 2 Advanced (+ 4 boards + 3 stones)[increase the capacity of the granary]
- Woodwork: Level 3 expert (+ 5 boards + 4 stones)[increase the capacity of the granary]
It works like this:
Helpers take gold to the school (or stone and wood into the storehouse to build "new shelves") and discover science
Increase the capacity of the granary, because helpers "better" arranged resources. (This does not require any new graphics and animation!)
////////////////////////
Towers: He still complain about their accuracy. Maybe it was worth it to do something in this direction?
In school:
Icony [Military]
# accuracy
- Accuracy: Level 1 (increases of 20% accuracy defensive towers) [cost 5 gold]
- Accuracy: Level 2 (increased by 50% accuracy defensive towers) [cost 10 gold]
- Accuracy: Level 3 (tower always hits) [cost 15 gold]
# magazine
- Magazine: Level 1 (the ability to have 6 stones in the tower) [cost 5 gold, 2 boards]
- Magazine: Level 2 (the ability to have seven stones in the tower) [cost 7 gold, 2 boards]
- Magazine: Level 3 (the ability to have 8 stones in the tower) [cost 12 gold, 2 boards]
///////////////////////////////////////
In Barracks:
New icon: Tower, if we click icon tower we have another two icon:
icon Militia: Hit only Kill units only who fight from a distance*
icon Bowman: Hit units only who fight in melee*
icon X : cancel settings (default)
(*for all towers)
Granary. Very interesting building. Why? It can fit an unlimited amount of food and everything else. It was necessary to do something about it. I have an idea:
- Limit the amount of each resource in the granary.
- Insert the possibility of developing a granary by:
- In school:
Icony [economy]
# Science (allows for better alignment of resources in the granary)
- Science: Level 1 Basic (+ 5 gold)
- Science: Level 2 Advanced (+ 10 gold)
- Science: Level 3 Expert (+ 15 gold)
# Woodwork (allows for better building shelves)
- Woodwork: Level 1 Basic (+ 4 + 1 board stone) [increase the capacity of the granary]
- Woodwork: Level 2 Advanced (+ 4 boards + 3 stones)[increase the capacity of the granary]
- Woodwork: Level 3 expert (+ 5 boards + 4 stones)[increase the capacity of the granary]
It works like this:
Helpers take gold to the school (or stone and wood into the storehouse to build "new shelves") and discover science
Increase the capacity of the granary, because helpers "better" arranged resources. (This does not require any new graphics and animation!)
////////////////////////
Towers: He still complain about their accuracy. Maybe it was worth it to do something in this direction?
In school:
Icony [Military]
# accuracy
- Accuracy: Level 1 (increases of 20% accuracy defensive towers) [cost 5 gold]
- Accuracy: Level 2 (increased by 50% accuracy defensive towers) [cost 10 gold]
- Accuracy: Level 3 (tower always hits) [cost 15 gold]
# magazine
- Magazine: Level 1 (the ability to have 6 stones in the tower) [cost 5 gold, 2 boards]
- Magazine: Level 2 (the ability to have seven stones in the tower) [cost 7 gold, 2 boards]
- Magazine: Level 3 (the ability to have 8 stones in the tower) [cost 12 gold, 2 boards]
///////////////////////////////////////
In Barracks:
New icon: Tower, if we click icon tower we have another two icon:
icon Militia: Hit only Kill units only who fight from a distance*
icon Bowman: Hit units only who fight in melee*
icon X : cancel settings (default)
(*for all towers)