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Reed in KaM
PostPosted: 29 Mar 2013, 11:39
by Krom
For the new version we are revising objects palette in MapEd. We have removed endlessly falling trees, placement on map of which made no sense. On the other hand we have re-enabled one of the hidden KaM objects - the reed (type of grass growing near lakes).
Re: Reed in KaM
PostPosted: 29 Mar 2013, 13:43
by dicsoupcan
This is great, more object means more diversity (and more options to cover my terrible tile transitions)

Re: Reed in KaM
PostPosted: 29 Mar 2013, 13:49
by The Dark Lord
Wait a second! Are you saying this object has always existed and wasn't fan-made? How did I not know?

Re: Reed in KaM
PostPosted: 29 Mar 2013, 13:57
by Remake 2012
Krom = Sherlock Holmes
///
hidden KaM objects - There's more?
Re: Reed in KaM
PostPosted: 29 Mar 2013, 16:12
by pawel95
Haha this object looks really like fan made btw

I cannot remember such an object in the alpha of tsk, but who know.....
Re: Reed in KaM
PostPosted: 29 Mar 2013, 16:48
by Lewin
Wait a second! Are you saying this object has always existed and wasn't fan-made? How did I not know?

The image for this object has always been in trees.rx, but the game never used it (take a look in KaM's rx files). The object has not existed in mapelem.dat until now when we added it. We just created a new object which uses this unused image.
Maybe the KaM creators forgot about it, maybe they left it out intentionally. IMO it looks good, I don't see any problem with adding it.
Re: Reed in KaM
PostPosted: 29 Mar 2013, 17:10
by Krom
Krom = Sherlock Holmes

///
hidden KaM objects - There's more?
It was Lewin who found it, I just tweak object list and took the screens

Re: Reed in KaM
PostPosted: 29 Mar 2013, 17:35
by Ben
Wait a second! Are you saying this object has always existed and wasn't fan-made? How did I not know?

Yeah, I just found out about it a few weeks ago when I was trying to make new objects. I was thinking of asking Lewin and Krom to add it to the game, but I didn't like the looks of it.
Re: Reed in KaM
PostPosted: 29 Mar 2013, 17:41
by The Dark Lord
It seems to be some sort of mix of corn and regular reed; I agree it doesn't look good next to normal reeds but I'm sure it can be used appropriately.

Re: Reed in KaM
PostPosted: 29 Mar 2013, 18:06
by Ben
It seems to be some sort of mix of corn and regular reed; I agree it doesn't look good next to normal reeds but I'm sure it can be used appropriately.

Sometimes, you see map-makers such as To and myself use the desert shrubs as swamp-plants or other similar uses. I think that this object
might look okay when used like that, but I still think that it is too bright and textureless. Perhaps if it was darkened a little?
Re: Reed in KaM
PostPosted: 29 Mar 2013, 21:04
by pawel95
Yeah

Everything could look really nicely, when you use it in the correct location

Re: Reed in KaM
PostPosted: 30 Mar 2013, 03:18
by Ben
Yeah

Everything could look really nicely, when you use it in the correct location

With, of course, the exceptions of objects 63 and 64...

Re: Reed in KaM
PostPosted: 26 Apr 2013, 09:30
by Ben
Pardon for the somewhat Necropost and doublepost at the same time, but I'm not going to start another topic for this. i think that if we had animation for this reed, it would look so much more alive. Right now, it looks so dead I don't plan on using it in my maps. If we waved back and fourth like the horsetails, than it'd be much better. Of course, it is probably going to be very hard to do, but maybe someone here is good enough with photoshop to give it a try.
If not, I'll give it a shot, but i'll need to know how the object animations work

Re: Reed in KaM
PostPosted: 26 Apr 2013, 11:13
by Krom
Object animations need to be manually added in code. You can try animating it if you replace corn with it - then you have few frames.