
Blacksmith
Posts: 26
Joined: 24 Jan 2013, 20:30
KaM Skill Level: Skilled
Website: http://www.facebook.com/Photography.Flash.Me
Location: Germany
A task that should be "high priority" for serfs

So I've been through this situation several times in my games. It can happen that one of your allies (or yourself) gets beaten very hard in a team game and almost all of your serfs are killed but your team is able to rescue you and you are not totally beaten. Now in order to come back into the game, you need to make tons of serfs. It can happen that you have almost no gold in the storehouse because you pumped out tons of recruits recently.
Once the gold in your schoolhouse is finished, you can't produce more serfs because there's no gold in storehouse. The serfs seem to give higher priority to other tasks and do NOT bring the gold ore and coal into the metallurgist's to make gold... this really slows down the revival process and can lead to losing the game unnecessarily. The only way to work around this is to close supply to all of your buildings so that your serfs only take gold ore and coal tasks.
I think it would be better if bringing the gold ore and coal to the metallurgist is made a high priority task for the serfs. This can help lessen the trouble when a person loses most or all of his serfs during a team match. It saves him the trouble of clicking on every building and closing its supply.
What do you think?
