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Reed in KaM

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Krom

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Post 29 Mar 2013, 11:39

Reed in KaM

For the new version we are revising objects palette in MapEd. We have removed endlessly falling trees, placement on map of which made no sense. On the other hand we have re-enabled one of the hidden KaM objects - the reed (type of grass growing near lakes).
reed.png
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dicsoupcan

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Post 29 Mar 2013, 13:43

Re: Reed in KaM

This is great, more object means more diversity (and more options to cover my terrible tile transitions) :D
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The Dark Lord

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Post 29 Mar 2013, 13:49

Re: Reed in KaM

Wait a second! Are you saying this object has always existed and wasn't fan-made? How did I not know? :O
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Post 29 Mar 2013, 13:57

Re: Reed in KaM

Krom = Sherlock Holmes :D


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hidden KaM objects - There's more?
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pawel95

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Post 29 Mar 2013, 16:12

Re: Reed in KaM

Haha this object looks really like fan made btw :? I cannot remember such an object in the alpha of tsk, but who know.....
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Lewin

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Post 29 Mar 2013, 16:48

Re: Reed in KaM

Wait a second! Are you saying this object has always existed and wasn't fan-made? How did I not know? :O
The image for this object has always been in trees.rx, but the game never used it (take a look in KaM's rx files). The object has not existed in mapelem.dat until now when we added it. We just created a new object which uses this unused image.

Maybe the KaM creators forgot about it, maybe they left it out intentionally. IMO it looks good, I don't see any problem with adding it.
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Krom

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Post 29 Mar 2013, 17:10

Re: Reed in KaM

Krom = Sherlock Holmes :D
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hidden KaM objects - There's more?
It was Lewin who found it, I just tweak object list and took the screens ;)
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Ben

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Post 29 Mar 2013, 17:35

Re: Reed in KaM

Wait a second! Are you saying this object has always existed and wasn't fan-made? How did I not know? :O
Yeah, I just found out about it a few weeks ago when I was trying to make new objects. I was thinking of asking Lewin and Krom to add it to the game, but I didn't like the looks of it.
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The Dark Lord

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Post 29 Mar 2013, 17:41

Re: Reed in KaM

It seems to be some sort of mix of corn and regular reed; I agree it doesn't look good next to normal reeds but I'm sure it can be used appropriately. :)
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Ben

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Post 29 Mar 2013, 18:06

Re: Reed in KaM

It seems to be some sort of mix of corn and regular reed; I agree it doesn't look good next to normal reeds but I'm sure it can be used appropriately. :)
Sometimes, you see map-makers such as To and myself use the desert shrubs as swamp-plants or other similar uses. I think that this object might look okay when used like that, but I still think that it is too bright and textureless. Perhaps if it was darkened a little?
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pawel95

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Post 29 Mar 2013, 21:04

Re: Reed in KaM

Yeah :D Everything could look really nicely, when you use it in the correct location :P
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Ben

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Post 30 Mar 2013, 03:18

Re: Reed in KaM

Yeah :D Everything could look really nicely, when you use it in the correct location :P
With, of course, the exceptions of objects 63 and 64... :P
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Ben

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Post 26 Apr 2013, 09:30

Re: Reed in KaM

Pardon for the somewhat Necropost and doublepost at the same time, but I'm not going to start another topic for this. i think that if we had animation for this reed, it would look so much more alive. Right now, it looks so dead I don't plan on using it in my maps. If we waved back and fourth like the horsetails, than it'd be much better. Of course, it is probably going to be very hard to do, but maybe someone here is good enough with photoshop to give it a try.

If not, I'll give it a shot, but i'll need to know how the object animations work ;)
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Krom

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Post 26 Apr 2013, 11:13

Re: Reed in KaM

Object animations need to be manually added in code. You can try animating it if you replace corn with it - then you have few frames.
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