Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
AI attacks in "one row"
Hello guys,
I wanna ask you now about a nice idea. This thing also doesn´t work really in Tsk and in Tpr.
So maybe it´s time to change it
The problem:
In like all missions the attack of the AI´s is that much less effective, because when the starting point is to far away, they just arrive to the enemy in one BIG ROW. You know what I mean.
So its way easier to kill his whole army 1 by 1 troop.
When the AI would just make some breaks of "reordering/regrouping" it would be possible maybe, that the AI would just attack right grouped like a normal human player in AI. So not in one row, but nice splitted up into 3x4 xbows;4x5 axes.... So the attacks would be just nicer instead of this one big row.
Would be this possible to implement maybe (in later development)?
pawel95
I wanna ask you now about a nice idea. This thing also doesn´t work really in Tsk and in Tpr.
So maybe it´s time to change it
The problem:
In like all missions the attack of the AI´s is that much less effective, because when the starting point is to far away, they just arrive to the enemy in one BIG ROW. You know what I mean.
So its way easier to kill his whole army 1 by 1 troop.
When the AI would just make some breaks of "reordering/regrouping" it would be possible maybe, that the AI would just attack right grouped like a normal human player in AI. So not in one row, but nice splitted up into 3x4 xbows;4x5 axes.... So the attacks would be just nicer instead of this one big row.
Would be this possible to implement maybe (in later development)?
pawel95