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KaM on Android (via RDP)

PostPosted: 17 Mar 2013, 09:55
by Krom
Was playing with new Galaxy S III mini and tried out to launch KaM on it (through RDP). Results are more than visialy pleasing (controls are not):
kam_rdp_android.jpg
How it works: you need to allow RDP access on your PC and an RDP client for Android (in this case). Then you can login to your PC from Android tablet/smartphone and run KaM. Although in software OpenGL mode this means very low FPS (Galaxy S III mini - 3-4fps).

Re: KaM on Android (via RDP)

PostPosted: 17 Mar 2013, 13:26
by sado1
Is there no better way to do this? Does the phone actually render the game? I guess something like, sending only the rendered frames to the phone, might work better (local network would be necessary tho) but I don't know the software to do it. And of course, a tablet would be much better for this :P (or, maaybe with scaling it'd be at least playable on the phone)

Re: KaM on Android (via RDP)

PostPosted: 17 Mar 2013, 13:34
by pawel95
Well S3 mini has a really small resoltuion and pic.
Some tablets are really huge, so only from the view of buttons and gameplay it would be possible to play it one there. I mean scrolling with your S3 (mini) is really terrible with a huge city or when your city is under attack :P :P

Re: KaM on Android (via RDP)

PostPosted: 17 Mar 2013, 17:41
by FeyBart
That looks pretty cool. Didn't you also think about making the menus float for smartphones?

Re: KaM on Android (via RDP)

PostPosted: 17 Mar 2013, 18:21
by Krom
This is just a fun experiment and the main issue is Controls. It is next to impossible to control the game on a smartphone. Anyone who wants to test it can rig RDP and try it out for himself )

Re: KaM on Android (via RDP)

PostPosted: 17 Mar 2013, 18:42
by dicsoupcan
so ths is the kam remake that was intended for pc and it works on smartphones? that is pretty awesome i must say, especially since the engine is so flexible that it runs (offcrouse not smoothly) on smartphones without any critical adjustments. :mrgreen:

Re: KaM on Android (via RDP)

PostPosted: 17 Mar 2013, 19:27
by sado1
If you would really want to make a smartphone-friendly version of the UI, it wouldn't be that bad. Make tabs for minimap and menu or something like that, allow to move the map by swiping the finger, make a close button for menus, so you don't need 2 "mouse" buttons for army movement (you'd just select army and touch the map to move them there). But I understand you don't want to put effort in this, I'm just pointing out that the way I see it controls are barely an issue.

Dicso, it's not exactly running on that phone. More like: running on PC, being streamed to the phone. But you can use the "mouse" with phone's touchscreen.

Re: KaM on Android (via RDP)

PostPosted: 18 Mar 2013, 17:38
by Bo_
I tried it with team viewer, it's unplayable but fun. :)

Re: KaM on Android (via RDP)

PostPosted: 18 Mar 2013, 18:24
by pawel95
I tried it with team viewer, it's unplayable but fun. :)
Well it would be only possible to play some SP maps maybe, to prebuild your first 10 buildings in the train, before you arrive at home :) :lol:

Re: KaM on Android (via RDP)

PostPosted: 18 Mar 2013, 18:43
by Krom
Maybe with some short (5-30min playtime) and clever heavily scripted SP maps that could be fun :)

Re: KaM on Android (via RDP)

PostPosted: 18 Mar 2013, 19:00
by pawel95
Well when Tower D. of TDl should work good, it could be one of these "simple" games for a smaller smartphone/tablet.