Re: Proportional weapons production
PostPosted: 15 Mar 2013, 10:40
@HAH: risk management for carpenters? Sorry, I don't think this is a good approach to the problem and after reading this whole text I can't say what it is about (
Sequential are clearly good for cases when you change your strategy over game course (and you planned it in advance) - place one order that is a combination of 2 (make 30 of everything, then make axes only). And I still fail to see i as a generally versatile for players.
ADD quote by Lewin: "always produce axes, then sometimes produce 50% bows when I click for some"
Proportional is clearly better for cases when you have know what you need in terms of types, but you don't care about count, be it 50 or 150 men.
Sequential are clearly good for cases when you change your strategy over game course (and you planned it in advance) - place one order that is a combination of 2 (make 30 of everything, then make axes only). And I still fail to see i as a generally versatile for players.
ADD quote by Lewin: "always produce axes, then sometimes produce 50% bows when I click for some"
Proportional is clearly better for cases when you have know what you need in terms of types, but you don't care about count, be it 50 or 150 men.