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Campaigns

PostPosted: 21 Feb 2013, 21:48
by Oleg
How can I make a campaign for remake? By that I mean to put all the maps together like TPR or TSK.

Re: Campaigns

PostPosted: 22 Feb 2013, 05:25
by Krom
You need to put all the mps together like in TSK TPR campaigns and use CampaignBuilder.exe to edit campaign settings (mapcount, flag positions, background image)

Re: Campaigns

PostPosted: 22 Feb 2013, 07:37
by Lewin
It's kind of complicated so I made a little wiki page for it:
http://code.google.com/p/castlesand/wiki/Campaigns

Re: Campaigns

PostPosted: 22 Feb 2013, 07:50
by Krom
@Lewin: I wanted to write the exact same campaigns wiki after this question, but you was faster. Great checklist! :)

Re: Campaigns

PostPosted: 22 Feb 2013, 17:02
by Oleg
It's kind of complicated so I made a little wiki page for it:
http://code.google.com/p/castlesand/wiki/Campaigns
Thanks!

Re: Campaigns

PostPosted: 05 May 2013, 09:38
by Islar
hi

I follow your steps but i can't going futher than step 5, i can't load anything to it.
Can you help my?

Re: Campaigns

PostPosted: 05 May 2013, 10:27
by Lewin
You need an image in PNG format to be used for the map background. If your image is in a different format, convert it to PNG first.

Re: Campaigns

PostPosted: 05 May 2013, 10:34
by Thorakh
Are there going to be any fully functioning campaigns included with the next release? Since the village building AI isn't finished yet the original two campaigns are broken for some missions (that and the balance is probably way off) :(

Re: Campaigns

PostPosted: 05 May 2013, 11:15
by Lewin
Are there going to be any fully functioning campaigns included with the next release? Since the village building AI isn't finished yet the original two campaigns are broken for some missions (that and the balance is probably way off) :(
The next release will include a 10 mission campaign by Vas:
viewtopic.php?f=5&t=1506

Re: Campaigns

PostPosted: 07 May 2013, 17:02
by Islar
Hi

I have campaign builder but i think i don't have the good one. i cant load anything. no images and maps.
can you help my? I really want to make a campaign like TPR ect. :D

Re: Campaigns

PostPosted: 08 May 2013, 11:48
by Thorakh
Are there going to be any fully functioning campaigns included with the next release? Since the village building AI isn't finished yet the original two campaigns are broken for some missions (that and the balance is probably way off) :(
The next release will include a 10 mission campaign by Vas:
viewtopic.php?f=5&t=1506
Ah, very nice :)

Re: Campaigns

PostPosted: 09 May 2013, 17:46
by Islar
hi

I don't think no one knows what my problem is, so i ask again. what is the problem with the campaign builder that i don't load maps and images? Please help my.

Re: Campaigns

PostPosted: 09 May 2013, 18:28
by Lewin
You don't load maps into it. The campaign builder just generates two files for your campaign folder:
info.cmp - Tells the game where the flags/nodes must go on the briefing screen, how many maps there are, and the "short code" for the campaign (e.g. TSK/TPR).
Images.rxx - contains the background image on the briefing screen (only one image, nothing else).

So all you need to do is set the number of maps/nodes within the campaign builder, load an image for the background, drag the flags/nodes to the right places on the background, then save the info.cmp file in your campaign folder (Images.rxx will also be created when you do that). You must use a PNG images for the background. Make sure you have all your files in the correct places with the correct names (look at how it's done for TSK/TPR)

Try loading up the TSK or TPR info.cmp file and editing it, then save it as info.cmp in your own folder. Maybe that will explain it better.

Re: Campaigns

PostPosted: 09 May 2013, 20:50
by Islar
You don't load maps into it. The campaign builder just generates two files for your campaign folder:
info.cmp - Tells the game where the flags/nodes must go on the briefing screen, how many maps there are, and the "short code" for the campaign (e.g. TSK/TPR).
Images.rxx - contains the background image on the briefing screen (only one image, nothing else).

So all you need to do is set the number of maps/nodes within the campaign builder, load an image for the background, drag the flags/nodes to the right places on the background, then save the info.cmp file in your campaign folder (Images.rxx will also be created when you do that). You must use a PNG images for the background. Make sure you have all your files in the correct places with the correct names (look at how it's done for TSK/TPR)

Try loading up the TSK or TPR info.cmp file and editing it, then save it as info.cmp in your own folder. Maybe that will explain it better.
Thanks for explaining but it don't work. when i chose load picture i only find the folders of the maps. There no folder with info.cmp but when i look in the map without use campaign builder their are there. Really strange. I tell you what i do. I start campaign builder, i chose load picture, i browse to kam remake folder, than to campaigns and then to TSK or TPR. but what i find are only maps. I tried to save it without a picture and put it in my campaign map. and i followed the next steps but my campaign did not appear in the game. :( Is there maybe a other (and easier) way to make my campaign.

Thanks in advance

Re: Campaigns

PostPosted: 10 May 2013, 03:24
by Lewin
"load picture" is for loading a PNG image file that YOU create, which will be used for the background. It does not show you .map files because they are NOT .png files. You should ONLY use "load picture" to load a .PNG file, nothing else.

Maybe you'd find it easier if you copy info.cmp from TSK to your campaign folder and then open it and edit it with the campaign builder.