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Tale of two lands, czechboss map

PostPosted: 08 Feb 2013, 21:20
by vojta_f
(work is underway)

Re: czechboss map 4vs4

PostPosted: 08 Feb 2013, 22:06
by T*AnTi-V!RuZz
Wow, looks pretty nice! :)

Re: czechboss map 4vs4

PostPosted: 09 Feb 2013, 10:17
by Remake 2012
Respect !

Re: czechboss map 4vs4

PostPosted: 09 Feb 2013, 10:39
by Da Revolution
Czechboss, did you test the map already? I'm interested in the reachability of the stone and the space for the different players.

Anyway just by looking at it, looks quite nice already.

Re: czechboss map 4vs4

PostPosted: 09 Feb 2013, 12:51
by -George Stain-
I hope we will test it soon, this map can move KaM Pro game on highest level x)

Re: czechboss map 4vs4

PostPosted: 09 Feb 2013, 13:43
by Romek
I hope we will test it soon, this map can move KaM Pro game on highest level x)
And move KaM noob game on lower level for sure :P

Re: Tale of two lands, czechboss map

PostPosted: 11 Feb 2013, 15:22
by woloszek
wow!! great map!! perfect for me! :D mountains? very good :wink:

sugestions: dont put mushrooms on coal: P and correct direction of water

Re: Tale of two lands, czechboss map

PostPosted: 12 Feb 2013, 16:49
by Ben
My eyes immediately went to the land-bridge in lower-left corner of the map, directly above the marsh. I could give more insight, but it's hard from a screenshot :)

Re: Tale of two lands, czechboss map

PostPosted: 14 Feb 2013, 17:21
by vojta_f
Map is finished , can be tested

Re: Tale of two lands, czechboss map

PostPosted: 17 Feb 2013, 23:53
by -George Stain-
I want to play it as soon as it will be possible. Great huge map :wink:

Re: Tale of two lands, czechboss map

PostPosted: 25 Feb 2013, 15:25
by BloodTree
loc 7 too much trees not enough build space.
loc 7 need bit more coal
loc 5 and 6 have to share gold and any other loc don`t have to share it.
loc 1 can fishing not much but still can.
loc 8 fish are too far.

Map looks great good work. :)

Re: Tale of two lands, czechboss map

PostPosted: 25 Feb 2013, 19:56
by vojta_f
loc 7 too much trees not enough build space.
loc 7 need bit more coal
loc 5 and 6 have to share gold and any other loc don`t have to share it.
loc 1 can fishing not much but still can.
loc 8 fish are too far.

Map looks great good work. :)
loc 7) many tree is not a problem, but the trees cut down
loc 7) I added coal

update http://www.speedyshare.com/E4YeA/Tale-of-Two-Lands.zip

Re: Tale of two lands, czechboss map

PostPosted: 25 Feb 2013, 20:08
by Ben
loc 7) many tree is not a problem, but the trees cut down
Actually, too many trees CAN be a problem. If the player is constantly losing time because he doesn't have room early on, than he is at a disadvantage. However, if I was in this position, I would spam woodcutters to "fell only" early on. If I make 6 woodcutters at the start, the extra wood should make up for the loss of time in building those woodcutters. I'd probably also use the extra wood for militia spam.
It all depends on the amount of trees I guess.

Re: Tale of two lands, czechboss map

PostPosted: 25 Feb 2013, 23:10
by BloodTree
When i was at that loc 7 i had no space for farms and i had to build far west.
It`s simple if you have wood problems build less.

Re: Tale of two lands, czechboss map

PostPosted: 08 Mar 2013, 03:21
by Leeuwgie
The looks of the map are great, way better then your last map. I can see you spend many time on this one, congratulations. The only thing I don't like are storehouses close to each other so you need to share space and resources. Starting resources are pretty high so you won't have foodproblems early. If the teams are completely balanced it can be fun to play this. Good job!

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