Countering builders emptying towers
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Re: Countering builders emptying towers
Here is a picture of tower abuse on a very wide open entrance. If I can do this in 60 minutes, think of what a good player could do in 1:45
If you play on a map with narrow entrances (e.g. Volcano Valley) then you expect to be fighting through a lot of towers. If you play on an open map like Back in the Desert then it's not possible to block off every entrance with too many towers because it's quite open. It's all about the map you choose.
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Re: Countering builders emptying towers
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Re: Countering builders emptying towers
When/if we make mutators we'll probably have one that disables towers, which should solve your problem of the game being too long due to having to fight through a few towers. But to be honest I find games way too short in general, it's really disheartening to spend 1 hour building a village and see it destroyed in the first 10 minutes after peacetime. I personally like battles that rage for 2 hours, it makes it seem much more worth my while to have spent so long building my beautiful village
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Re: Countering builders emptying towers
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Re: Countering builders emptying towers
It's slightly off topic, but I do like a long game (2 hours playtime) once in a while, but I actually like the building stage more so I don't mind short games at all. But again, this has nothing to do with my opinion on tower spam
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Re: Countering builders emptying towers
But if everybody makes more towers then it's not possible to win in the first 10-20 minutes of fighting, you have to build up a large army or destroy the towers from a distance with bowmen (which is slightly faster now with their new rate of fire). I personally think a few more towers would make the game last for longer on average and thus people would produce food more often because it would pay off in the long term (and your opponents without food would find themselves starving). I can see why you don't like a map like Volcano Valley when someone fills the entrance with towers, but on open maps when you still don't have to get through too many towers (like the screenshot you posted) towers make the game more interesting and encourage more food production.
Re: Countering builders emptying towers
Our intent is to make PT last shorter (especially boring parts of it) and Fighting last longer (troops maneuvering, tactics). So that both parts are equally contributing to the gameplay experience (50/50). And of course that leaves plenty of space for mapmakers to tilt the balance from 0 to 100 (economy goals map and pure fighting maps)
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Re: Countering builders emptying towers
I do appreciate the efforts to speed up pt and i think that the gamespeed multipliers are a very good solution for this, but like ben i also enjoy building and i am not exactly bored when building. at the start i take a look in statistics how many serfs and builders i have to calculate what i need to hire at first. Then i block nearly every ware in th storehouse and also very important i select the song i want to listen to while building. i also do plan a bit ahead, planning where i put stonemasons and cuters and sawmill and distribute the wares(this term had the most votes right? ). offcourse the goals in building is , like every other rts, to get as many soldiers as soon as possible. What makes kam unique is the production chain (not like red alert put war factory and spam tanks) and the fighting system.
although i agree that the fighting aspect takes less time at the moment and that towercamping can be a strategy, i can also imagine that someone can be annoyed by it. *cough* volcany valley 80pt *cough*
I once renember a game where romek made 50 towers and i had 100-120 units at pt and for fun i tried to get as far in his town as i could, and all my units died halfway through the towers. I do know this is an extreme example but i have seen some players who do build 20 towers on both open and closed maps, and both of the situations are pretty annoying since they hardly have any army and/or production so basically all i do is play demolition man.
About troop feeding, most of us only have food to provide the town, but sometimes we sacrifice a bit of food for the town for keysoldiers like knights or other iron units. sadly leather units and militia suffer a terrible fate, but i am sure the farmpatch makes feeding armies easier.
I have totally no idea if this makes any sense or does contribute well to the discussion going on here, but i tried.
Re: Countering builders emptying towers
... normal game where you and the enemy armies fight each other and you keep pushing each other back to their towns ...
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Re: Countering builders emptying towers
but i have seen some players who do build 20 towers on both open and closed maps, and both of the situations are pretty annoying since they hardly have any army and/or production so basically all i do is play demolition man.
Re: Countering builders emptying towers
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Re: Countering builders emptying towers
I'm a bit confused, in one topic you say the game is too easy and ends too quickly (and nobody feeds troops)
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