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[Pawel's] New objects
PostPosted: 24 Jan 2013, 13:35
by pawel95
Re: [Pawel´s] New objects
PostPosted: 25 Jan 2013, 13:12
by Krom
It is hard to say without any background .. Place that wolf on a map, on to a different terrains )
Re: [Pawel´s] New objects
PostPosted: 25 Jan 2013, 16:32
by The Dark Lord
I think white will be better than blue.
Re: [Pawel´s] New objects
PostPosted: 25 Jan 2013, 17:07
by pawel95
Yeah and I think this white is quite perfect. I have done what Krom has said and the wulf isnt Completly invisible on snow and also good looking on dirt or grass. If you wanna tell me that it is too hard to see on snow, pls thing about why God has made there skin color like snow
Its actual only from this 2/3 perspectives. I wanna edit the other 70 pictures,when I know that this color fits in KaM

Dont look on the details of the wulf,i know that at the shadow there are some white Pixel, i will make them transparant later on
pawel95
Re: [Pawel´s] New objects
PostPosted: 25 Jan 2013, 18:36
by Krom
I would restrict white wolf movements to snow/ice only. The way crabs are restricted to sand )
Re: [Pawel´s] New objects
PostPosted: 25 Jan 2013, 19:07
by pawel95
I would restrict white wolf movements to snow/ice only. The way crabs are restricted to sand )
Yeah the idea is good. However Im not sure about it. Think: At crabs it look good because they are that slow. However wulfs are that fast that in some maps,where are only some small parts of snow, the snowwulf will jump from edge to edge like a ball in the pinball game
So they are 2options. Make it like you have said and mapmakers must do it wisely.
OR maybe you could add something like on snow +10 meters.You know what i mean? Maybe it would look than more realistic,because than the ice isnt like a wall but the wulf can also walk on grass but going back to his "NORMAL" environment
pawel95
Re: [Pawel´s] New objects
PostPosted: 25 Jan 2013, 21:21
by The Dark Lord
That's really a 'problem' map makers have to deal with. I can make 2 tiles of water and put fish in it and you would have the same problem. I think the snow wolf should be able to walk on snow, the snow/dirt combination and maybe dirt and/or ice (undecided about those).
Re: [Pawel´s] New objects
PostPosted: 25 Jan 2013, 21:24
by pawel95
Ah yeah you are right. With fishes it looks really terrible at some MP maps
Well there are some options. Krom should say maybe what he thinks is the best for him.
Re: [Pawel´s] New objects
PostPosted: 26 Jan 2013, 02:00
by T*AnTi-V!RuZz
You should make a fox for the grasslands and just use the existing wolf for winter terrain imo.
Re: [Pawel´s] New objects
PostPosted: 26 Jan 2013, 18:29
by pawel95
You should make a fox for the grasslands and just use the existing wolf for winter terrain imo.
Well i have now finished like 40 of the 72 picutres

so i think i will finish it. There were some wishes from different useres to make a Snow wulf and you know: "more objects are better than less"
However I wanna do this also maybe,but it is way harder. Maybe I wanna take the fox from The settlers IV and refix it than to the kam style. It is really hard to make a complelty "new" object. I must draw than like 70 pictures and I havent really time for it now,so that it will look rellay good and fit in KaM
pawel95
Re: [Pawel´s] New objects
PostPosted: 29 Jan 2013, 14:19
by pawel95
Sooo I have made a video now with the snow wulfs. How do you like them?
It isnt final,because:
1.) They cannot walk on big snow(but on little snow with dirt)
2.) Smooth shadows will be there when including it in real KaM files.
I dont know what do you think, but for me like you can in the video, I like the snow wulf now on snow (snow with dirt)
However on grass(i know, i have searched them longer time in video

) it doesnt fit really, it is to shiny like a LED Wulf or sth like that

So maybe Krom was right that they should only walk on snow(and normal wulfs,dont can walk on snow,like it is normal in KaM)
So Mapmakers could add on a 99% snowmap for example these snowwulfs,because like in TPR 08(Orginal) the wulfs in north west,like in the video,are just walking like in a 5x5 meters cage of dirt
Here is the movie:
http://de.twitch.tv/pawel95masterofhorses/b/361923611
Re: [Pawel´s] New objects
PostPosted: 29 Jan 2013, 19:26
by The Dark Lord
From what I've seen I like them.
Also... 'master of horses'...?

Re: [Pawel´s] New objects
PostPosted: 29 Jan 2013, 20:18
by pawel95
From what I've seen I like them.
Than I´m happy
Also... 'master of horses'...?

HAHAHA i know that you are also a very good horse controler

I have only taken this name on this website, because "pawel95" was used by some other member and so I have chosen this name,because in older release there were some guys, giving me compliments that i had often less troops but most killed units and have won(because of my knights), or just getting compliment for good controling knights in tactic missions
I know that the name is maybe little bit "self-confident",but it was the only one in my mind which has some relation to KaM.
I hope you arent angry of me

We can be both the master of ponies HAHA
Re: [Pawel´s] New objects
PostPosted: 01 Feb 2013, 13:32
by The Knight
I very like the little mushroom families

Re: [Pawel´s] New objects
PostPosted: 01 Feb 2013, 15:32
by pawel95
I very like the little mushroom families

Hi The Knights, haven´t heard anything from you for longer time

And thx, at least one who likes them
