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New unit brainstorm

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EDMatt

Knight

Posts: 409

Joined: 08 Jul 2012, 00:43

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Post 26 Jan 2013, 23:58

Re: New unit brainstorm

This is payment, not transformation...
From a school with infinite population in it? I dont think so..
Lets get back to the topic, I am curious as to what Lewin has to say about this.
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Menszu

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Vagabond

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Location: Warsaw

Post 27 Jan 2013, 12:51

Re: New unit brainstorm

Hmm, I tried to make warrior with two handed sword myself. And I think it looks acceptable. Using tablet, and PS layers it ain't that much work.
I took the files form TPR, I don't know how to do it in Remake, nor implement them back. But take a look, I made full foward walking animation. Obviously it requires some polishing.
http://i.imgur.com/PsQqcZc.gif

And here the rar of animations : http://wyslijto.pl/plik/3sja45b7b2

I'd like do hear your opinions, and mayby little tutorial about geting files out and back into game.
Puny lords starving your subjects, such weakness, shame on you...
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EDMatt

Knight

Posts: 409

Joined: 08 Jul 2012, 00:43

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Post 27 Jan 2013, 13:55

Re: New unit brainstorm

Hmm, I tried to make warrior with two handed sword myself. And I think it looks acceptable. Using tablet, and PS layers it ain't that much work.
I took the files form TPR, I don't know how to do it in Remake, nor implement them back. But take a look, I made full foward walking animation. Obviously it requires some polishing.
http://i.imgur.com/PsQqcZc.gif

And here the rar of animations : http://wyslijto.pl/plik/3sja45b7b2

I'd like do hear your opinions, and mayby little tutorial about geting files out and back into game.
I like the way the warrior holds the sword by the blade with one hand, and the other by the handle, it is very creative and I think it is very nice, it could work for sure !

ofcourse the blade needs some finish touches to be applied to it.

but what about the other sides?

But I am not sure you need to edit any sprites, I think we can just use the warrior sprites that already exist in the game.

If we can agree on bringing the warrior to counter the sword fighter the TODO list would look like this:

1: We must decide if we should use another building (seperate one) to build the big axe or use the current one .
2: Draw the big axe laying in the building.
3: Draw serfs sprites carrying the big axe to the Barracs.
4: Draw resources in the building.

I can draw those if necessary!
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Roses are red
violets are blue
I.G. is blessed
To be the BEST!!
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pawel95

Castle Guard Swordsman

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Joined: 03 Oct 2008, 22:00

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Location: "Pawel95" on Youtube.com

Post 27 Jan 2013, 14:53

Re: New unit brainstorm


1: We must decide if we should use another building (seperate one) to build the big axe or use the current one .
Exactly this is the most importnat thing now! I think we should open here maybe a discussion about the house first. Many players should say here there opinion and also Lewin and Krom should say what they think about it, before someone thinks to much on detail level of the soldier or sth like that.
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The Dark Lord

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King Karolus Servant

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Post 27 Jan 2013, 14:58

Re: New unit brainstorm

I think it is more important to decide whether we want to be able to recruit this unit or not at all.
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pawel95

Castle Guard Swordsman

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Post 27 Jan 2013, 15:12

Re: New unit brainstorm

Yeah or to reimplement the townhall with other balanced system?!
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EDMatt

Knight

Posts: 409

Joined: 08 Jul 2012, 00:43

KaM Skill Level: Expert

Post 27 Jan 2013, 15:16

Re: New unit brainstorm

I think it is more important to decide whether we want to be able to recruit this unit or not at all.
This unit is needed for a complete rock-paper-scissors units balance as stated many times in this topic, has anyone got any valid counter arguments against this statement?
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Roses are red
violets are blue
I.G. is blessed
To be the BEST!!
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ChrisEggII

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Sword Fighter

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Location: Poland

Post 27 Jan 2013, 15:34

Re: New unit brainstorm

TDL is right, this proposition definitely need a vote.
I'll vote against, because Pawel's idea is better in my opinion.
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sado1

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Council Member

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Post 27 Jan 2013, 16:01

Re: New unit brainstorm

TDL is right, this proposition definitely need a vote.
I'll vote against, because Pawel's idea is better in my opinion.
(By "Paweł's idea", you mean rebalanced townhall?) For me, that's just an opinion, not backed up with any arguments (which means it's hard for me to answer your post). I will appreciate, if you'll tell us what makes you think so :) I guess voting doesn't work here, this community works more like: two sides give their arguments, and then Lewin and Krom read it, and Lewin writes a 3 pages long post, explaining why the idea is good or bad.

About the "recruitable barbarians sound ridiculous": I really hate this type of arguments, because the only thing I can do, is to propose something stupid, like "let's change the unit's name, then", or agree that we can't do anything about that. My plan was to give armor to tougher-looking Warrior and buff him up slightly, so there's iron and non-iron versions of the new unit. But it seems that naming an unit is more important than balancing the game and/or making it more fun and differed... fine then...
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Menszu

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Vagabond

Posts: 94

Joined: 05 Jan 2013, 09:45

KaM Skill Level: Fair

Location: Warsaw

Post 27 Jan 2013, 16:13

Re: New unit brainstorm

Renaming, and in case of a Barbarian redrawing might help. Since he has 1 armour rating in his stats, how about giving him some cloth.
For me situation looks simple like: If we want to include them - than I can easly redaw them ( possiblywith dannish one sided axe, and some clothing/leather armour)
In case of rectuiting them the way they are - all high fantasy like- I'm absolutely against.
Third option is recruiting from the town hall as menrcenaries. I don't like it that way, but then their appearance is acceptable.


EDIT: For example like that: http://i.imgur.com/hwLvY77.png with red hood which would be swinging left and right as he walks.
Puny lords starving your subjects, such weakness, shame on you...
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The Dark Lord

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King Karolus Servant

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Post 27 Jan 2013, 16:47

Re: New unit brainstorm

Lol excuse me, since when did we have to add new units to balance the game?
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EDMatt

Knight

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Post 27 Jan 2013, 17:08

Re: New unit brainstorm

Lol excuse me, since when did we have to add new units to balance the game?
You probably haven't heard much about what was going on recently, have you?
I wouldnt expect you to , since you arent very active at all ingame and on teamspeak, huh?
Would be nice if you could join us sometime for a discussion, this isnt a unit balance topic, so do it there.
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Roses are red
violets are blue
I.G. is blessed
To be the BEST!!
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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

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Location: Russia

Post 27 Jan 2013, 17:15

Re: New unit brainstorm

Returning to first post: EDMatt wants to draw 1 useful unit to the game.
1. In my understanding existing KaM units are already quite enough to have a balance.
2. Drawing a unit requires great amount of work (8 directions, 2-3 actions). I would assume proper process is 3D modelling and rendering / post-processing it.
3. I don't remember EDMatt showing artistic abilities that are match for KaM graphics style, does he have them? Please post a few.
4. From most useful units I would name a stonecutter cutting action from sides and top. That's a smaller task good for a start. Second pick is a trader for Marketplace that would take goods and do the accounting work. Maybe an animal (fox, hedgehog).
5. Unless items #2 and #3 are cleared, I consider this topic a waste of time and breath. And in any case someone taking such a big task without prior experience should do #4 first to put his skills to a test.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

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Knights Province Developer

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KaM Skill Level: Fair

Location: Russia

Post 27 Jan 2013, 17:17

Re: New unit brainstorm

Lol excuse me, since when did we have to add new units to balance the game?
You probably haven't heard much about what was going on recently, have you?
I wouldnt expect you to , since you arent very active at all ingame and on teamspeak, huh?
Would be nice if you could join us sometime for a discussion, this isnt a unit balance topic, so do it there.
EDMatt, what exactly do you want to tell us and TDL we haven't heard? Since when we decided to fix the balance with adding more warrior types? I don't remember that either .. Please explain your position without referring to "I wouldnt expect you to.."
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

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Location: In his dark thunderstormy castle

Post 27 Jan 2013, 17:26

Re: New unit brainstorm

You probably haven't heard much about what was going on recently, have you?
Unfortunately no, I haven't.
I wouldnt expect you to , since you arent very active at all ingame and on teamspeak, huh?
That's quite right, I regret that.
Would be nice if you could join us sometime for a discussion, this isnt a unit balance topic, so do it there.
I agree, but I don't have as much time for KaM as I would like to have.
Furthermore, don't tell me what to do.

This topic is about adding new units, if you want people to agree with you, you will need to convince them that a unit is needed. So far I haven't been convinced at all. I could come up with 10 new units and just present them here. Do you think they will be added if I wouldn't explain why they are needed? 'To restore balance' is pretty vague. Do you expect Lewin and Krom to say 'Hey wow, lets do this, we don't really have the required images but it's really needed because someone on the forum said so'.
I think you're assuming things way too easily. One moment the market is imbalanced, the next second it isn't, then rush is too strong and can't be countered, now it can be countered after all, now you say sword fighters are overpowered, I guess the next thing is that they aren't overpowered at all.

If the sword fighter is too strong, then maybe the sword fighter needs to be a little less powerful instead of adding a completely new unit.

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