
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Map ideas
I'll start.

I think it would not be very hard to make some sort of 'tower defence'. I know, it sounds boring: in KaM we only have towers that can throw stones. But I think it could be quite interesting. It would be much easier with a lot of new script commands but actually I think I only need one really badly to be able to create this: the possibility to add resources to a storehouse at a certain time.
My idea is this:
Every player (probably 4, I'll need lots of space for the AI player) starts with a small village. At least a storehouse, a school, a barracks and an inn; but probably also 2 farms and a swine farm. In their barracks, the players will find some weapons: crossbows, bows, iron and leather armor. The storehouses contain just food and a very low amount of gold. In the center of the map is a large patch of land that none of the players can reach or see. This is the place where the AI's army will be placed. Somewhere near the edges of the map, there is a building or unit that the AI will target. The AI can only reach this building or unit through a labyrinth of walls. And the players have to defend the labyrinth.
When the game starts, people can spend their low amount of gold on some crossbowmen to deal with the first wave (yes, the AI should attack in waves). When the players have dealt with the first wave, additional resources are added to their storehouses: some new gold to train more troops (obviously it should get harder and harder so they will need more archers/crossbowmen) and also timber and stone! With this timber and stone they could build watchtowers near the walls to help defend, make a tannery and weapon workshops to make additional weapons for more archers or set up an iron weapon production for more crossbowmen (that's why I think the players should start with some farms and a swine farm: producing crossbowmen should take more time). The players aren't able to get in the labyrinth themselves, otherwise it would be too easy.
Maybe I could even make different difficulty levels, where the waves have more troops or I might come up with something horribly evil like a wave of crossbowmen that will blast your defences away, and then a wave of knights that will run to the AI's target.

If the AI destroys the target from one of the players, that player loses. The players can see what the other players are doing, they only can't see the AI army in the center. If all targets are destroyed except your own, you win. It's not very complicated.

What do you think?
And also a question to Lewin: wouldn't it lag too much (4 AI attacks at the same time through a labyrinth...)?