Not in sheer numbers as a cheap way of getting a large army, but in a highly specialized role in protecting ranged attackers and infantry against cavalry, which I think is how they were designed to be used.
100% agreed
this can work good without locking in fight.. but still
facepalm guys.. axefighter and swordfighter are designed to be easily killed by archers, but they can easily kill pikes and lances.. now they are redesigned to be uber units without weaknes.. (overspam my swordfighters and axefighters with your cavalry.. I really want to see it
) horse unit is just more expensive equivalent for foot soldier, it's not counter.. it's just counter against archer units..
Well, spamming only isn't really succesfull imo. I thought the same as you at first. And yes 40 swordsmen at your door after 60 mins is really scary for sure. Still I know a mix of units is better. I will try to explain. I've played many games in the beta before replying here because I didn't want to agree with this change without knowing for sure if swordmen are really balanced now. I've done 40+ swords or 80+ xbows (with a nice group of militia) to find out if spamming is an easy win or not. I lost both games. Since then I rather go for 20-25 swords and 15-25 xbows instead. We all tried mass swords/knights and militia because it's really powerfull but is it 100% succesfull? If the rush is stopped the rusher can easely be counterattacked because his base is halfdead already just because he ignored a decent foodsupply and can spam some more militia only. I agree with you that the sword + bow combo is really strong, I use it alot myself lately. If you try this you normally can't go for 40 swords because it will take you time to set up some early farms and pigfarms for leather production later on. So if you're lucky (read: play on a decent loc/don't screw up) you have about 30 swords and 30 bows and a nice group of militia. However bows can't kill swordmen like xbows do, even when they received a bonus. That's why I prefer some xbows mixed in with the bows. If I want some xbows my number of swords is lesser as a result. Same as when I expect someone to go for knights. I need some pikes so I have even less swords. It is commonly known that in the public release nothing is better then massing xbows with a cheap meatshield in front like militia or lance carriers. Why mix units? The more xbows the better. There is no reward for players who take the time and trouble to bring some swordsmen to the battlefield, because they die at the same rate as pikemen. For me it's logic that (in the shieldpatch) they keep the same attack vs pikemen and are more resistent vs arrows at the same time. If you really think that in the next release the xbow is replaced by the swordmen, and massing them is the key to victory think twice. Just watch replays of players who play this game alot. Not that you see the same army all the time but most of them go for a mix of units. Luckely we see alot less xbows in the beta. Without some xbows you probably lose but with only xbows you lose for sure, atleast that's what I noticed. The game is certainly more balanced now. Because mass xbows fail players go for
swords instead but they still want some
xbows and
knights. Because knights are really good now (and of full use since anti-horse isn't the main meatshield anymore) players use them more then before so it's wise to protect your ranged units with a couple of
pikes. What I try to make clear is that this way all iron units are used and as a result spamming a single unit is eleminated. Ofcourse you want to train some units more then others. Probably swordsmen or axeman because they are the backbone of your army. Ofcourse it's still possible to go for knights only or pikes only but you really take a risk, because they both have a hard counter. If the enemy has pikes your knights are useless. If you go for pikes only and the enemy has swords, you will surely lose even when you outnumber him. Swordmen/axefighters have only soft counters so they should be the backbone of your army imo. There are 2 succesfull combo's possible: swords + bows or xbows + axemen. For me the first combo works better since your bows can defeat axeman/xbows while your swords should have no problems with the axemen. On the other hand, combo 2 can really be hard to defeat because they likely outnumber combo 1. There are all kind of different strategies possible. Succes depends also on what the enemy has, that's why I try to do different buildorders. Here are some of the buildorders that are used in the beta:
#1) swords + bows: set up 3 farms asap for 2 early pigfarms (will give you enough skins for about 40 bows) and concentrate on iron asap to make armor, shields and weapons for swordsmen only (about 30-40 possible). Try to make militia aswell.
+ strong melee army, very usefull if you want to rush. You should have enough food using this strat.
- weaker ranged units, knights can be a problem.
#2) Xbows + axemen: concentrate on farms, extra wood and gold early. No need to rush for iron right away, xbows are easy to spam. Around 40 axemen and 30-40 xbows shouldn't be too hard to produce. The extra wood can be used for militia.
+ Nice rush army, you likely outnumber the enemy. Easy to keep spamming after peacetime. Food shouldn't be a problem using this strat.
- Swords are still difficult to beat. Make sure you have enough goldchests.
#3) Swords + militia only: concentrate on extra wood and gold asap. No need to set up a huge base with farms, some fish and maybe a baker is enough. Just go for for 3 ironmines, 2 smelters and 2 armor and 1 weaponsmithy as early as possible (before 30 mins ingame). If they receive enough resources you could make about 40 swordmen total. Make also as many axes and goldchests as possible. The earlier you stop expanding your base, the more axes you can make, so your build should be finished at about 45 mins. No real need to build towers since your plan is to rush the enemy right away. If you decide to go for knights instead of swordsmen make sure you set up 4 farms for 2 stables before going for weapons.
+ Excellent rush army, in most cases you should own your enemy unless he receives help from teammates.
- Food is tricky, especially after peacetime, so you slowly die and your production stops so you are easy counterattacked if the rush fails. No ranged units and towers makes you even more likely to be defeated soon.
#4) Swords + xbows: for this strat the only thing that is really important is to make weapons asap, at some locations it's possible to start producing weapons before 20 mins. Don't focus on wood or food early. Get a gold production up after iron. If you have 3 smitthies running smoothly build some extra woodcutters/sawmills and some farms. 3 farms, 3 mills. 3 bakers and 2 inns should keep your citizens alive. Expand your iron weapon production by adding another armor and weapon smitthy for xbows. If you have a foodproduction up concentrate on making axes for militia. Also a 3rd goldsmelter is usefull to have because you lacked producing goldchests early game. About 20-30 swordmen, 20-30 xbows + 30-50 militia is possible with this strat.
+ Strong iron army capable for rush or defence.
- Keeping your citizens alive (and thus continue producing weapons) can be hard.
I personally use #1 and #4 with most succes lately. Sometimes I add some knights and pikes too, but rarely scouts or lance carriers. I also like a mix of sword/axemen and xbows/bows. And there is also the possiblity to go for late leather. The gameplay in the shieldpatch is alot more fun imo. Anyway, here is a replay where all players did different buildorders. Strange that none of us did any horse though. Interesting buildorder by Pizza (loc 7) here, going for leather only, trading even his iron for more leather. Matt (loc 2) used buildorder #3 in this game, showing how powerfull this rush can be but also how weak his lategame was. Bludmaster did an awesome build on loc 3 while kruci (loc 4) went oldschool pikes and xbows. Romek (loc 5) and me (loc 6) did some serious swordsmen spam too. And Weekend showed how buildorder #2 works on loc 8. Fun game, not flawless but pretty balanced.
http://www.mediafire.com/?699a6udpe26d0b8